Scripted effect · Tours and Tournaments files
tournament_team_pulse_effect
tournament_team_pulse_effect = { CONTEST = … }game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 584 (48 lines). Parameters: $CONTEST$.
tournament_team_pulse_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 584 of its file. A call passes 1 parameter: CONTEST. The game's script calls it in 1 place, among them Grand Tournament (activity). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Fire contest events with correct spacing
What it does
scope:activity:- Every guest subset current phase:
- Where: Is played by a person
name = qualifiedtrigger_event = { on_action = contest_ongoing_event_$CONTEST$_setup_pulse }- If played by a person:
trigger_event = { on_action = contest_ongoing_event_$CONTEST$_random_pulse }trigger_event = { on_action = contest_ongoing_event_$CONTEST$_pivotal_pulse }
- Otherwise:
trigger_event = { on_action = contest_ongoing_event_$CONTEST$_ai_pulse }
- Every attending character:
- Where:
One of these
is_in_guest_subset = { name = qualified }or
Is played by a person
trigger_event = { on_action = contest_ongoing_event_$CONTEST$_outcome_pulse }
- Where:
- Every guest subset current phase:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (48 lines of game script)
tournament_team_pulse_effect = {
scope:activity = {
every_guest_subset_current_phase = {
name = qualified
limit = {
exists = var:progress_to_victory
is_ai = no
}
trigger_event = {
on_action = contest_ongoing_event_$CONTEST$_setup_pulse
days = 1
}
if = {
limit = { is_ai = no }
trigger_event = {
on_action = contest_ongoing_event_$CONTEST$_random_pulse
days = 7
}
trigger_event = {
on_action = contest_ongoing_event_$CONTEST$_random_pulse
days = 14
}
trigger_event = {
on_action = contest_ongoing_event_$CONTEST$_pivotal_pulse
days = 21
}
}
else = {
trigger_event = {
on_action = contest_ongoing_event_$CONTEST$_ai_pulse
days = { 7 21 }
}
}
}
every_attending_character = {
limit = {
OR = {
is_in_guest_subset = { name = qualified }
is_ai = no
}
}
trigger_event = {
on_action = contest_ongoing_event_$CONTEST$_outcome_pulse
days = 25
}
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_team_pulse_effect.
Activities (1)
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.