Scripted effect · Tours and Tournaments files
tournament_save_contest_winner_scopes_effect
tournament_save_contest_winner_scopes_effect = yesgame/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 7809 (127 lines). No parameters.
tournament_save_contest_winner_scopes_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 7809 of its file. It takes no parameters: tournament_save_contest_winner_scopes_effect = yes. The game's script calls it in 1 place, among them tournament_events.0151 (event). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Save winner scopes for summary event
What it does
scope:activity:If
- Any guest subset:
name = winnerphase = tournament_phase_melee
Then
- One random guest subset:
- Where:
scope:activity.var:melee_winner ?= this
name = winnerphase = tournament_phase_melee
- Where:
- Any guest subset:
If
- Any guest subset:
name = winnerphase = tournament_phase_archery
Then
- One random guest subset:
name = winnerphase = tournament_phase_archery
- Any guest subset:
If
- Any guest subset:
name = winnerphase = tournament_phase_horse_race
Then
- One random guest subset:
name = winnerphase = tournament_phase_horse_race
- Any guest subset:
If
- Any guest subset:
name = winnerphase = tournament_phase_recital
Then
- One random guest subset:
name = winnerphase = tournament_phase_recital
- Any guest subset:
If
- Any guest subset:
name = winnerphase = tournament_phase_joust
Then
- One random guest subset:
name = winnerphase = tournament_phase_joust
- Any guest subset:
If
- Any guest subset:
name = winnerphase = tournament_phase_wrestling
Then
- One random guest subset:
name = winnerphase = tournament_phase_wrestling
- Any guest subset:
If
- Any guest subset:
name = winnerphase = tournament_phase_duel
Then
- One random guest subset:
name = winnerphase = tournament_phase_duel
- Any guest subset:
If
- Any guest subset:
name = winnerphase = tournament_phase_board_game
Then
- One random guest subset:
name = winnerphase = tournament_phase_board_game
- Any guest subset:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
tournament_save_contest_winner_scopes_effect = {
scope:activity ?= {
if = {
limit = {
any_guest_subset = {
name = winner
phase = tournament_phase_melee
is_alive = yes
}
}
random_guest_subset = {
name = winner
phase = tournament_phase_melee
limit = {
scope:activity.var:melee_winner ?= this
is_alive = yes
}
alternative_limit = { is_alive = yes }
weight = {
base = 1
tournament_team_captain_modifier = yes
}
save_scope_as = melee_winner
}
set_variable = {
name = melee_winner
value = scope:melee_winner
}
}
if = {
limit = {
any_guest_subset = { name = winner phase = tournament_phase_archery }
}
random_guest_subset = {
name = winner
phase = tournament_phase_archery
save_scope_as = archery_winner
}
set_variable = {
name = archery_winner
value = scope:archery_winner
}
}
if = {
limit = {
any_guest_subset = { name = winner phase = tournament_phase_horse_race }
}
random_guest_subset = {
name = winner
phase = tournament_phase_horse_race
save_scope_as = horse_race_winner
}
set_variable = {
name = horse_race_winner
value = scope:horse_race_winner
}
}
if = {
limit = {
any_guest_subset = { name = winner phase = tournament_phase_recital }
}
random_guest_subset = {
name = winner phase = tournament_phase_recital
save_scope_as = recital_winner
}
set_variable = {
name = recital_winner
value = scope:recital_winner
}
}
if = {
limit = {
any_guest_subset = { name = winner phase = tournament_phase_joust }
}
random_guest_subset = {
name = winner
phase = tournament_phase_joust
save_scope_as = joust_winner
}
set_variable = {
name = joust_winner
value = scope:joust_winner
}
}
if = {
limit = {
any_guest_subset = { name = winner phase = tournament_phase_wrestling }
}
random_guest_subset = {
name = winner
phase = tournament_phase_wrestling
save_scope_as = wrestling_winner
}
set_variable = {
name = wrestling_winner
value = scope:wrestling_winner
}
}
if = {
limit = {
any_guest_subset = { name = winner phase = tournament_phase_duel }
}
random_guest_subset = {
name = winner phase = tournament_phase_duel
save_scope_as = duel_winner
}
set_variable = {
name = duel_winner
value = scope:duel_winner
}
}
if = {
limit = {
any_guest_subset = { name = winner phase = tournament_phase_board_game }
}
random_guest_subset = {
name = winner
phase = tournament_phase_board_game
save_scope_as = board_game_winner
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The first 120 of its 127 lines; the rest is in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt from line 7809.
Where it is used
Every place in common/, events/ and history/ that calls tournament_save_contest_winner_scopes_effect.
Events (1)
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.