CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

tournament_save_contest_winner_scopes_effect

tournament_save_contest_winner_scopes_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 7809 (127 lines). No parameters.

tournament_save_contest_winner_scopes_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 7809 of its file. It takes no parameters: tournament_save_contest_winner_scopes_effect = yes. The game's script calls it in 1 place, among them tournament_events.0151 (event). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The comment above it in the file

Save winner scopes for summary event

What it does

  • scope:activity:
    • If

      • Any guest subset:
        • name = winner
        • phase = tournament_phase_melee

      Then

      • One random guest subset:
        • Where:
          • scope:activity.var:melee_winner ?= this
        • name = winner
        • phase = tournament_phase_melee
    • If

      • Any guest subset:
        • name = winner
        • phase = tournament_phase_archery

      Then

      • One random guest subset:
        • name = winner
        • phase = tournament_phase_archery
    • If

      • Any guest subset:
        • name = winner
        • phase = tournament_phase_horse_race

      Then

      • One random guest subset:
        • name = winner
        • phase = tournament_phase_horse_race
    • If

      • Any guest subset:
        • name = winner
        • phase = tournament_phase_recital

      Then

      • One random guest subset:
        • name = winner
        • phase = tournament_phase_recital
    • If

      • Any guest subset:
        • name = winner
        • phase = tournament_phase_joust

      Then

      • One random guest subset:
        • name = winner
        • phase = tournament_phase_joust
    • If

      • Any guest subset:
        • name = winner
        • phase = tournament_phase_wrestling

      Then

      • One random guest subset:
        • name = winner
        • phase = tournament_phase_wrestling
    • If

      • Any guest subset:
        • name = winner
        • phase = tournament_phase_duel

      Then

      • One random guest subset:
        • name = winner
        • phase = tournament_phase_duel
    • If

      • Any guest subset:
        • name = winner
        • phase = tournament_phase_board_game

      Then

      • One random guest subset:
        • name = winner
        • phase = tournament_phase_board_game

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
tournament_save_contest_winner_scopes_effect = {
	scope:activity ?= {
		if = {
			limit = {
				any_guest_subset = {
					name = winner
					phase = tournament_phase_melee
					is_alive = yes
				}
			}
			random_guest_subset = {
				name = winner 
				phase = tournament_phase_melee
				limit = {
					scope:activity.var:melee_winner ?= this
					is_alive = yes
				}
				alternative_limit = { is_alive = yes } 
				weight = {
					base = 1
					tournament_team_captain_modifier = yes
				}
				save_scope_as = melee_winner 
			}
			set_variable = {
				name = melee_winner
				value = scope:melee_winner
			}
		}
		if = {
			limit = {
				any_guest_subset = { name = winner phase = tournament_phase_archery }
			}
			random_guest_subset = { 
				name = winner 
				phase = tournament_phase_archery 
				save_scope_as = archery_winner
			}
			set_variable = {
				name = archery_winner
				value = scope:archery_winner
			}
		}
		if = {
			limit = {
				any_guest_subset = { name = winner phase = tournament_phase_horse_race }
			}
			random_guest_subset = { 
				name = winner 
				phase = tournament_phase_horse_race 
				save_scope_as = horse_race_winner 
			}
			set_variable = {
				name = horse_race_winner
				value = scope:horse_race_winner
			}
		}
		if = {
			limit = {
				any_guest_subset = { name = winner phase = tournament_phase_recital }
			}
			random_guest_subset = { 
				name = winner phase = tournament_phase_recital 
				save_scope_as = recital_winner 
			}
			set_variable = {
				name = recital_winner
				value = scope:recital_winner
			}
		}
		if = {
			limit = {
				any_guest_subset = { name = winner phase = tournament_phase_joust }
			}
			random_guest_subset = { 
				name = winner
				phase = tournament_phase_joust 
				save_scope_as = joust_winner 
			}
			set_variable = {
				name = joust_winner
				value = scope:joust_winner
			}
		}
		if = {
			limit = {
				any_guest_subset = { name = winner phase = tournament_phase_wrestling }
			}
			random_guest_subset = { 
				name = winner 
				phase = tournament_phase_wrestling 
				save_scope_as = wrestling_winner 
			}
			set_variable = {
				name = wrestling_winner
				value = scope:wrestling_winner
			}
		}
		if = {
			limit = {
				any_guest_subset = { name = winner phase = tournament_phase_duel }
			}
			random_guest_subset = { 
				name = winner phase = tournament_phase_duel 
				save_scope_as = duel_winner 
			}
			set_variable = {
				name = duel_winner
				value = scope:duel_winner
			}
		}
		if = {
			limit = {
				any_guest_subset = { name = winner phase = tournament_phase_board_game }
			}
			random_guest_subset = {
				name = winner 
				phase = tournament_phase_board_game 
				save_scope_as = board_game_winner 
			}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The first 120 of its 127 lines; the rest is in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt from line 7809.

Where it is used

Every place in common/, events/ and history/ that calls tournament_save_contest_winner_scopes_effect.

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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