CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

tournament_disburse_contest_prize_effect

tournament_disburse_contest_prize_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 7938 (34 lines). No parameters.

tournament_disburse_contest_prize_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 7938 of its file. It takes no parameters: tournament_disburse_contest_prize_effect = yes. The game's script calls it in 1 place, among them tournament_events.0151 (event). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The comment above it in the file

Award prize artifacts to all contest winners

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (34 lines of game script)
tournament_disburse_contest_prize_effect = {
	if = {
		limit = { exists = scope:duel_winner }
		tournament_contest_generate_prize_effect = { CONTEST = duel }
	}
	if = {
		limit = { exists = scope:joust_winner }
		tournament_contest_generate_prize_effect = { CONTEST = joust }
	}
	if = {
		limit = { exists = scope:wrestling_winner }
		tournament_contest_generate_prize_effect = { CONTEST = wrestling }
	}
	if = {
		limit = { exists = scope:board_game_winner }
		tournament_contest_generate_prize_effect = { CONTEST = board_game }
	}
	if = {
		limit = { exists = scope:archery_winner }
		tournament_contest_generate_prize_effect = { CONTEST = archery }
	}
	if = {
		limit = { exists = scope:recital_winner }
		tournament_contest_generate_prize_effect = { CONTEST = recital }
	}
	if = {
		limit = { exists = scope:horse_race_winner }
		tournament_contest_generate_prize_effect = { CONTEST = horse_race }
	}
	if = {
		limit = { exists = scope:melee_winner }
		tournament_contest_generate_prize_effect = { CONTEST = melee }
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_disburse_contest_prize_effect.

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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