CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

tournament_contest_winner_captain_effect

tournament_contest_winner_captain_effect = { CONTEST = … LOSER = … WINNER = … }

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 693 (61 lines). Parameters: $CONTEST$, $LOSER$, $WINNER$.

tournament_contest_winner_captain_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 693 of its file. A call passes 3 parameters: CONTEST, LOSER and WINNER. The game's script calls it in 1 place, among them tournament_contest_team_winner_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

What it does

  • If

    • Any guest subset:
      • name = team_$WINNER$_captain
      • phase = tournament_phase_$CONTEST$

    Then

    • One random guest subset:
      • name = team_$WINNER$_captain
      • phase = tournament_phase_$CONTEST$

    Otherwise

    • One random guest subset:
      • name = winner
      • phase = tournament_phase_$CONTEST$
  • If

    • Any guest subset:
      • name = team_$LOSER$_captain
      • phase = tournament_phase_$CONTEST$

    Then

    • One random guest subset:
      • name = team_$LOSER$_captain
      • phase = tournament_phase_$CONTEST$

    Otherwise

    • One random guest subset:
      • name = second_place
      • phase = tournament_phase_$CONTEST$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (61 lines of game script)
tournament_contest_winner_captain_effect = {
	if = { # Original captain
		limit = {
			any_guest_subset = {
				name = team_$WINNER$_captain
				phase = tournament_phase_$CONTEST$
				is_alive = yes
			}
		}
		random_guest_subset = {
			name = team_$WINNER$_captain
			phase = tournament_phase_$CONTEST$
			save_scope_as = contest_winner
		}
	}
	else = { # New captain
		random_guest_subset = {
			name = winner
			phase = tournament_phase_$CONTEST$
			limit = { is_alive = yes }
			weight = {
				base = 1
				tournament_team_captain_modifier = yes
			}
			save_scope_as = contest_winner
		}
	}
	scope:activity = {
		set_variable = {
			name = melee_winner
			value = scope:contest_winner
		}
	}
	# Save losing captain
	if = {
		limit = {
			any_guest_subset = {
				name = team_$LOSER$_captain
				phase = tournament_phase_$CONTEST$
				is_alive = yes
			}
		}
		random_guest_subset = {
			name = team_$LOSER$_captain
			phase = tournament_phase_$CONTEST$
			save_scope_as = second_place
		}
	}
	else = {
		random_guest_subset = {
			name = second_place
			phase = tournament_phase_$CONTEST$
			limit = { is_alive = yes }
			weight = {
				base = 1
				tournament_team_captain_modifier = yes
			}
			save_scope_as = second_place
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_contest_winner_captain_effect.

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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