Scripted effect · Tours and Tournaments files
tournament_contest_versus_battle_wound_effect
tournament_contest_versus_battle_wound_effect = { CONTEST = … DEATH_CHANCE = … WOUND_CHANCE = … }game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 2072 (51 lines). Parameters: $CONTEST$, $DEATH_CHANCE$, $WOUND_CHANCE$.
tournament_contest_versus_battle_wound_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 2072 of its file. A call passes 3 parameters: CONTEST, DEATH_CHANCE and WOUND_CHANCE. The game's script calls it in 1 place, among them tournament_contest_versus_battle_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Determine versus wound/death outcomes
What it does
scope:contest_loser:If a check the game hides passes: the same again (2 lines)
- 50% chance of:
increase_wounds_effect = { REASON = contest_$CONTEST$_accident }
- 50% chance of:
death = { death_reason = death_contest_$CONTEST$_accident killer = scope:contest_winner }
Otherwise
- …% chance of:
increase_wounds_effect = { REASON = contest_$CONTEST$_accident }
- …% chance of:
death = { death_reason = death_contest_$CONTEST$_accident killer = scope:contest_winner }
- 50% chance of:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (51 lines of game script)
tournament_contest_versus_battle_wound_effect = {
scope:contest_loser = {
if = {
limit = { exists = var:murder_sabotage_target }
random = {
chance = 50
modifier = {
add = {
value = var:murder_sabotage_target
multiply = 15
}
}
increase_wounds_effect = { REASON = contest_$CONTEST$_accident }
save_scope_as = sabotage_murder_wound
}
random = {
chance = 50
modifier = {
add = {
value = var:murder_sabotage_target
multiply = 15
}
}
add_character_flag = died_in_contest_flag
death = {
death_reason = death_contest_$CONTEST$_accident
killer = scope:contest_winner
}
save_scope_as = sabotage_murder_death
}
if = {
limit = { is_alive = yes }
remove_variable = murder_sabotage_target
}
}
else = {
random = {
chance = $WOUND_CHANCE$
increase_wounds_effect = { REASON = contest_$CONTEST$_accident }
}
random = {
chance = $DEATH_CHANCE$
add_character_flag = died_in_contest_flag
death = {
death_reason = death_contest_$CONTEST$_accident
killer = scope:contest_winner
}
}
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_versus_battle_wound_effect.
Scripted effects (1)
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.