CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Tours and Tournaments files

tournament_contest_update_team_ptv_effect

tournament_contest_update_team_ptv_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 634 (58 lines). No parameters.

tournament_contest_update_team_ptv_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 634 of its file. It takes no parameters: tournament_contest_update_team_ptv_effect = yes. The game's script calls it in 3 places, among them activity_tournament_change_contestant_score_effect (scripted effect), tournament_contest_team_composition_effect (scripted effect) and tournament_contest_team_winner_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The comment above it in the file

Set team ptv variables, which pool all team member's aptitude and score

What it does

  • Every guest subset current phase:
    • name = team_alpha
  • Every guest subset current phase:
    • name = team_beta

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (58 lines of game script)
tournament_contest_update_team_ptv_effect = {
	set_variable = {
		name = team_a_ptv
		value = {
			value = 25
			every_guest_subset_current_phase = {
				name = team_alpha
				limit = { exists = var:contest_aptitude }
				add = {
					value = var:contest_aptitude
					divide = 10
				}
				if = {
					limit = { exists = var:progress_to_victory_score }
					add = {
						value = var:progress_to_victory_score
						divide = 10
					}
				}
			}
		}
	}
	set_variable = {
		name = team_b_ptv
		value = {
			value = 25
			every_guest_subset_current_phase = {
				name = team_beta
				limit = { exists = var:contest_aptitude }
				add = {
					value = var:contest_aptitude
					divide = 10
				}
				if = {
					limit = { exists = var:progress_to_victory_score }
					add = {
						value = var:progress_to_victory_score
						divide = 10
					}
				}
			}
		}
	}
	every_guest_subset_current_phase = {
		name = team_alpha
		set_variable = {
			name = progress_to_victory
			value = scope:activity.var:team_a_ptv
		}
	}
	every_guest_subset_current_phase = {
		name = team_beta
		set_variable = {
			name = progress_to_victory
			value = scope:activity.var:team_b_ptv
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_contest_update_team_ptv_effect.

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?