Scripted effect · Tours and Tournaments files
tournament_contest_maysir_effect
tournament_contest_maysir_effect = yesgame/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 3672 (18 lines). No parameters.
tournament_contest_maysir_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 3672 of its file. It takes no parameters: tournament_contest_maysir_effect = yes. The game's script calls it in 1 place, among them …: Place Your Bets (event tournament_events.1000). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Effects for muslims breaking islamic gambling laws
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
tournament_contest_maysir_effect = {
if = {
limit = {
religion = religion:islam_religion
scope:activity = {
NOR = {
has_current_phase = tournament_phase_archery
has_current_phase = tournament_phase_horse_race
}
}
}
custom_description = { text = ep2_tournament_maysir_tt }
add_piety = medium_piety_loss
stress_and_fulfillment_impact = {
zealous = medium_stress_impact_gain
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_maysir_effect.
Events (1)
- …: Place Your Bets
tournament_events.1000
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.