CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Tours and Tournaments files

tournament_contest_bow_prize_effect

tournament_contest_bow_prize_effect = { TYPE = … }

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 4177 (17 lines). Parameters: $TYPE$.

tournament_contest_bow_prize_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 4177 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 1 place, among them create_artifact_bow_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The comment above it in the file

Create a bow prize

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
tournament_contest_bow_prize_effect = {
	create_artifact = {
		name = tournament_prize_bow_name
		creator = scope:host
		description = placeholder # Will be regenerated in the post-creation effects
		visuals = $TYPE$
		type = $TYPE$
		modifier = artifact_prowess_1_modifier
		wealth = scope:wealth
		quality = scope:quality
		save_scope_as = newly_created_artifact
		history = {
			type = prize_created
			recipient = scope:host
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_contest_bow_prize_effect.

Scripted effects (1)

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?