CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

tournament_choose_jockey_effect

tournament_choose_jockey_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 7615 (33 lines). No parameters.

tournament_choose_jockey_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 7615 of its file. It takes no parameters: tournament_choose_jockey_effect = yes. The game's script calls it in 1 place, among them …: Riders (event ep2_tournament_events.4500). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

What it does

  • If

    • NOT = { is_participant_in_activity = scope:activity }

    Then

    • scope:activity:
      • add_to_guest_subset = { name = spectator target = scope:chosen_jockey }
  • Every in list: Opinion: Disappointed (-10)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (33 lines of game script)
tournament_choose_jockey_effect = {
	save_scope_as = chosen_jockey
	if = {
		limit = {
			NOT = { is_participant_in_activity = scope:activity }
		}
		hidden_effect = { add_to_activity = scope:activity }
		scope:activity = {
			add_to_guest_subset = { name = spectator target = scope:chosen_jockey }
		}
	}
	every_in_list = {
		list = potential_jockeys
		limit = {
			NOR = { 
				this = scope:chosen_jockey 
				this = root
				has_character_flag = generated_jockey
			}
		}
		add_opinion = {
			target = root
			modifier = disappointed_opinion
			opinion = -10
		}
	}
	root = {
		set_variable = {
			name = horse_race_jockey
			value = scope:chosen_jockey
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_choose_jockey_effect.

Events (1)

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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