Scripted effect · Tours and Tournaments files
tour_generic_arrival_effect
tour_generic_arrival_effect = yesgame/common/scripted_effects/04_dlc_ep2_tour_effects.txt, line 518 (8 lines). No parameters.
tour_generic_arrival_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 518 of its file. It takes no parameters: tour_generic_arrival_effect = yes. The game's script calls it in 3 places, among them Cultural Festival in … (event cultural_festival.2000), Settling in for Dinner (event host_dinner_events.3000) and Touring the Grounds of … (event tour_grounds_events.3001). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tour_effects.txt.
What it does
- Gain +50 Prestige
- Stress and fulfillment impact: -30, and by trait: Gregarious -15, Arrogant -15
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
tour_generic_arrival_effect = {
add_prestige = 50
stress_and_fulfillment_impact = {
base = medium_stress_impact_loss
gregarious = minor_stress_impact_loss
arrogant = minor_stress_impact_loss
}
}As written in game/common/scripted_effects/04_dlc_ep2_tour_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tour_generic_arrival_effect.
Events (3)
- Cultural Festival in …
cultural_festival.2000 - Settling in for Dinner
host_dinner_events.3000 - Touring the Grounds of …
tour_grounds_events.3001
Source: game/common/scripted_effects/04_dlc_ep2_tour_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.