CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

theology_3021_a_success_effect

theology_3021_a_success_effect = yes

game/common/scripted_effects/00_learning_lifestyle_effects.txt, line 1357 (17 lines). No parameters.

theology_3021_a_success_effect is a scripted effect in Crusader Kings III, written at line 1357 of its file. It takes no parameters: theology_3021_a_success_effect = yes. The game's script calls it in 3 places, among them learning_theology.3022 (event), learning_theology_3021_outcome_effect (scripted effect) and sway_ongoing_1002_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.

What it does

  • If

    • NOT = { has_relation_friend = scope:believer }

    Then

  • add_learning_lifestyle_xp = minor_lifestyle_xp
  • scope:compliment_receiver: Opinion: Respect (+20)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
theology_3021_a_success_effect = {
	if = {
		limit = {
			exists = scope:believer
			NOT = { has_relation_friend = scope:believer }
		}
		set_relation_friend = { reason = friend_wrote_letter_together target = scope:believer }
	}
	add_learning_lifestyle_xp = minor_lifestyle_xp
	scope:compliment_receiver = {
		add_opinion = {
			target = root
			modifier = respect_opinion
			opinion = 20
		}
	}
}

As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls theology_3021_a_success_effect.

Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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