CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

theology_3021_a_failure_effect

theology_3021_a_failure_effect = yes

game/common/scripted_effects/00_learning_lifestyle_effects.txt, line 1375 (16 lines). No parameters.

theology_3021_a_failure_effect is a scripted effect in Crusader Kings III, written at line 1375 of its file. It takes no parameters: theology_3021_a_failure_effect = yes. The game's script calls it in 2 places, among them learning_theology.3024 (event) and learning_theology_3021_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.

What it does

  • scope:compliment_receiver: Opinion: Respect (-10)
  • If ai zeal at least 0: Stress and fulfillment impact: +20, and by trait: Zealous +20

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
theology_3021_a_failure_effect = {
	scope:compliment_receiver = {
		add_opinion = {
			target = root
			modifier = respect_opinion
			opinion = -10
		}
	}
	if = {
		limit = { ai_zeal >= 0 }
		stress_and_fulfillment_impact = {
			base = minor_stress_impact_gain
			zealous = minor_stress_impact_gain
		}
	}
}

As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls theology_3021_a_failure_effect.

Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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