Scripted effect
theology_3011_a_success_effect
theology_3011_a_success_effect = yesgame/common/scripted_effects/00_learning_lifestyle_effects.txt, line 1318 (27 lines). No parameters.
theology_3011_a_success_effect is a scripted effect in Crusader Kings III, written at line 1318 of its file. It takes no parameters: theology_3011_a_success_effect = yes. The game's script calls it in 1 place, among them Shared Prayer (event learning_theology.3011). Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.
What it does
add_learning_lifestyle_xp = minor_lifestyle_xpscope:temple_county:If
has_building = temple_01
Then
add_building = temple_02
Else if
has_building = temple_02
Then
add_building = temple_03
Else if
has_building = temple_03
Then
add_building = temple_04
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (27 lines of game script)
theology_3011_a_success_effect = {
if = {
limit = { NOT = { has_relation_friend = scope:believer } }
set_relation_friend = { reason = friend_convinced_merchants_to_invest_in_church target = scope:believer }
}
add_learning_lifestyle_xp = minor_lifestyle_xp
scope:temple_county = {
if = {
limit = {
has_building = temple_01
}
add_building = temple_02
}
else_if = {
limit = {
has_building = temple_02
}
add_building = temple_03
}
else_if = {
limit = {
has_building = temple_03
}
add_building = temple_04
}
}
}As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls theology_3011_a_success_effect.
Events (1)
- Shared Prayer
learning_theology.3011
Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.