Scripted effect
theology_3011_a_failure_effect
theology_3011_a_failure_effect = yesgame/common/scripted_effects/00_learning_lifestyle_effects.txt, line 1346 (10 lines). No parameters.
theology_3011_a_failure_effect is a scripted effect in Crusader Kings III, written at line 1346 of its file. It takes no parameters: theology_3011_a_failure_effect = yes. The game's script calls it in 1 place, among them Shared Prayer (event learning_theology.3011). Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.
What it does
- scope:temple_county › Their county:
- The county gains the modifier “Sabotaged Church-Investment” for 25 years
- Popular Opinion -10
- The county gains the modifier “Sabotaged Church-Investment” for 25 years
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
theology_3011_a_failure_effect = {
scope:temple_county = {
county = { #temple_county is in fact not a county but a province.
add_county_modifier = {
modifier = modifier_dusgruntled_church
years = 25
}
}
}
}As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls theology_3011_a_failure_effect.
Events (1)
- Shared Prayer
learning_theology.3011
Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.