CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

theology_3011_a_failure_effect

theology_3011_a_failure_effect = yes

game/common/scripted_effects/00_learning_lifestyle_effects.txt, line 1346 (10 lines). No parameters.

theology_3011_a_failure_effect is a scripted effect in Crusader Kings III, written at line 1346 of its file. It takes no parameters: theology_3011_a_failure_effect = yes. The game's script calls it in 1 place, among them Shared Prayer (event learning_theology.3011). Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
theology_3011_a_failure_effect = {
	scope:temple_county = {
		county = { #temple_county is in fact not a county but a province.
			add_county_modifier = {
				modifier = modifier_dusgruntled_church
				years = 25
			}
		}
	}
}

As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls theology_3011_a_failure_effect.

Events (1)

Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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