Scripted effect · All Under Heaven files
tgp_wipe_domicile_effect
tgp_wipe_domicile_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 5096 (4316 lines). No parameters.
tgp_wipe_domicile_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 5096 of its file. It takes no parameters: tgp_wipe_domicile_effect = yes. The game's script calls it in 1 place, among them tgp_domicile_conversion_when_changing_government_type (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
- Their domicile:
If
has_domicile_building = east_asian_estate_main_01
Then
remove_domicile_building = east_asian_estate_main_01
If
has_domicile_building = east_asian_estate_main_02
Then
remove_domicile_building = east_asian_estate_main_02
If
has_domicile_building = east_asian_estate_main_03
Then
remove_domicile_building = east_asian_estate_main_03
If
has_domicile_building = east_asian_estate_main_04
Then
remove_domicile_building = east_asian_estate_main_04
If
has_domicile_building = east_asian_estate_main_05
Then
remove_domicile_building = east_asian_estate_main_05
If
has_domicile_building = east_asian_estate_library_01
Then
remove_domicile_building = east_asian_estate_library_01
If
has_domicile_building = east_asian_estate_library_02
Then
remove_domicile_building = east_asian_estate_library_02
If
has_domicile_building = east_asian_estate_library_education_03
Then
remove_domicile_building = east_asian_estate_library_education_03
If
has_domicile_building = east_asian_estate_library_education_04
Then
remove_domicile_building = east_asian_estate_library_education_04
If
has_domicile_building = east_asian_estate_taxation_01
Then
remove_domicile_building = east_asian_estate_taxation_01
If
has_domicile_building = east_asian_estate_taxation_02
Then
remove_domicile_building = east_asian_estate_taxation_02
If
has_domicile_building = east_asian_estate_taxation_03
Then
remove_domicile_building = east_asian_estate_taxation_03
If
has_domicile_building = east_asian_estate_taxation_04
Then
remove_domicile_building = east_asian_estate_taxation_04
If
has_domicile_building = east_asian_peasant_quarters_01
Then
remove_domicile_building = east_asian_peasant_quarters_01
If
has_domicile_building = east_asian_peasant_quarters_02
Then
remove_domicile_building = east_asian_peasant_quarters_02
If
has_domicile_building = east_asian_peasant_quarters_03
Then
remove_domicile_building = east_asian_peasant_quarters_03
If
has_domicile_building = east_asian_peasant_quarters_04
Then
remove_domicile_building = east_asian_peasant_quarters_04
If
has_domicile_building = east_asian_estate_minister_office_01
Then
remove_domicile_building = east_asian_estate_minister_office_01
If
has_domicile_building = east_asian_estate_minister_office_02
Then
remove_domicile_building = east_asian_estate_minister_office_02
If
has_domicile_building = east_asian_estate_minister_office_03
Then
remove_domicile_building = east_asian_estate_minister_office_03
If
has_domicile_building = east_asian_estate_minister_office_04
Then
remove_domicile_building = east_asian_estate_minister_office_04
If
has_domicile_building = east_asian_estate_movement_study_01
Then
remove_domicile_building = east_asian_estate_movement_study_01
If
has_domicile_building = east_asian_estate_movement_study_02
Then
remove_domicile_building = east_asian_estate_movement_study_02
If
has_domicile_building = east_asian_estate_movement_study_03
Then
remove_domicile_building = east_asian_estate_movement_study_03
If
has_domicile_building = east_asian_estate_movement_study_04
Then
remove_domicile_building = east_asian_estate_movement_study_04
If
has_domicile_building = east_asian_estate_archive_01
Then
remove_domicile_building = east_asian_estate_archive_01
If
has_domicile_building = east_asian_estate_archive_02
Then
remove_domicile_building = east_asian_estate_archive_02
If
has_domicile_building = east_asian_estate_archive_03
Then
- … (more in the script below)
- … (more in the script below)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
tgp_wipe_domicile_effect = {
domicile ?= {
if = {
limit = { has_domicile_building = east_asian_estate_main_01 }
remove_domicile_building = east_asian_estate_main_01
}
if = {
limit = { has_domicile_building = east_asian_estate_main_02 }
remove_domicile_building = east_asian_estate_main_02
}
if = {
limit = { has_domicile_building = east_asian_estate_main_03 }
remove_domicile_building = east_asian_estate_main_03
}
if = {
limit = { has_domicile_building = east_asian_estate_main_04 }
remove_domicile_building = east_asian_estate_main_04
}
if = {
limit = { has_domicile_building = east_asian_estate_main_05 }
remove_domicile_building = east_asian_estate_main_05
}
if = {
limit = { has_domicile_building = east_asian_estate_library_01 }
remove_domicile_building = east_asian_estate_library_01
}
if = {
limit = { has_domicile_building = east_asian_estate_library_02 }
remove_domicile_building = east_asian_estate_library_02
}
if = {
limit = { has_domicile_building = east_asian_estate_library_education_03 }
remove_domicile_building = east_asian_estate_library_education_03
}
if = {
limit = { has_domicile_building = east_asian_estate_library_education_04 }
remove_domicile_building = east_asian_estate_library_education_04
}
if = {
limit = { has_domicile_building = east_asian_estate_taxation_01 }
remove_domicile_building = east_asian_estate_taxation_01
}
if = {
limit = { has_domicile_building = east_asian_estate_taxation_02 }
remove_domicile_building = east_asian_estate_taxation_02
}
if = {
limit = { has_domicile_building = east_asian_estate_taxation_03 }
remove_domicile_building = east_asian_estate_taxation_03
}
if = {
limit = { has_domicile_building = east_asian_estate_taxation_04 }
remove_domicile_building = east_asian_estate_taxation_04
}
if = {
limit = { has_domicile_building = east_asian_peasant_quarters_01 }
remove_domicile_building = east_asian_peasant_quarters_01
}
if = {
limit = { has_domicile_building = east_asian_peasant_quarters_02 }
remove_domicile_building = east_asian_peasant_quarters_02
}
if = {
limit = { has_domicile_building = east_asian_peasant_quarters_03 }
remove_domicile_building = east_asian_peasant_quarters_03
}
if = {
limit = { has_domicile_building = east_asian_peasant_quarters_04 }
remove_domicile_building = east_asian_peasant_quarters_04
}
if = {
limit = { has_domicile_building = east_asian_estate_minister_office_01 }
remove_domicile_building = east_asian_estate_minister_office_01
}
if = {
limit = { has_domicile_building = east_asian_estate_minister_office_02 }
remove_domicile_building = east_asian_estate_minister_office_02
}
if = {
limit = { has_domicile_building = east_asian_estate_minister_office_03 }
remove_domicile_building = east_asian_estate_minister_office_03
}
if = {
limit = { has_domicile_building = east_asian_estate_minister_office_04 }
remove_domicile_building = east_asian_estate_minister_office_04
}
if = {
limit = { has_domicile_building = east_asian_estate_movement_study_01 }
remove_domicile_building = east_asian_estate_movement_study_01
}
if = {
limit = { has_domicile_building = east_asian_estate_movement_study_02 }
remove_domicile_building = east_asian_estate_movement_study_02
}
if = {
limit = { has_domicile_building = east_asian_estate_movement_study_03 }
remove_domicile_building = east_asian_estate_movement_study_03
}
if = {
limit = { has_domicile_building = east_asian_estate_movement_study_04 }
remove_domicile_building = east_asian_estate_movement_study_04
}
if = {
limit = { has_domicile_building = east_asian_estate_archive_01 }
remove_domicile_building = east_asian_estate_archive_01
}
if = {
limit = { has_domicile_building = east_asian_estate_archive_02 }
remove_domicile_building = east_asian_estate_archive_02
}
if = {
limit = { has_domicile_building = east_asian_estate_archive_03 }
remove_domicile_building = east_asian_estate_archive_03
}
if = {
limit = { has_domicile_building = east_asian_estate_archive_04 }
remove_domicile_building = east_asian_estate_archive_04
}
if = {
limit = { has_domicile_building = east_asian_estate_cartography_office_01 }As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The first 120 of its 4316 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt from line 5096.
Where it is used
Every place in common/, events/ and history/ that calls tgp_wipe_domicile_effect.
Scripted effects (1)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.