CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_wipe_domicile_effect

tgp_wipe_domicile_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 5096 (4316 lines). No parameters.

tgp_wipe_domicile_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 5096 of its file. It takes no parameters: tgp_wipe_domicile_effect = yes. The game's script calls it in 1 place, among them tgp_domicile_conversion_when_changing_government_type (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

  • Their domicile:
    • If

      • has_domicile_building = east_asian_estate_main_01

      Then

      • remove_domicile_building = east_asian_estate_main_01
    • If

      • has_domicile_building = east_asian_estate_main_02

      Then

      • remove_domicile_building = east_asian_estate_main_02
    • If

      • has_domicile_building = east_asian_estate_main_03

      Then

      • remove_domicile_building = east_asian_estate_main_03
    • If

      • has_domicile_building = east_asian_estate_main_04

      Then

      • remove_domicile_building = east_asian_estate_main_04
    • If

      • has_domicile_building = east_asian_estate_main_05

      Then

      • remove_domicile_building = east_asian_estate_main_05
    • If

      • has_domicile_building = east_asian_estate_library_01

      Then

      • remove_domicile_building = east_asian_estate_library_01
    • If

      • has_domicile_building = east_asian_estate_library_02

      Then

      • remove_domicile_building = east_asian_estate_library_02
    • If

      • has_domicile_building = east_asian_estate_library_education_03

      Then

      • remove_domicile_building = east_asian_estate_library_education_03
    • If

      • has_domicile_building = east_asian_estate_library_education_04

      Then

      • remove_domicile_building = east_asian_estate_library_education_04
    • If

      • has_domicile_building = east_asian_estate_taxation_01

      Then

      • remove_domicile_building = east_asian_estate_taxation_01
    • If

      • has_domicile_building = east_asian_estate_taxation_02

      Then

      • remove_domicile_building = east_asian_estate_taxation_02
    • If

      • has_domicile_building = east_asian_estate_taxation_03

      Then

      • remove_domicile_building = east_asian_estate_taxation_03
    • If

      • has_domicile_building = east_asian_estate_taxation_04

      Then

      • remove_domicile_building = east_asian_estate_taxation_04
    • If

      • has_domicile_building = east_asian_peasant_quarters_01

      Then

      • remove_domicile_building = east_asian_peasant_quarters_01
    • If

      • has_domicile_building = east_asian_peasant_quarters_02

      Then

      • remove_domicile_building = east_asian_peasant_quarters_02
    • If

      • has_domicile_building = east_asian_peasant_quarters_03

      Then

      • remove_domicile_building = east_asian_peasant_quarters_03
    • If

      • has_domicile_building = east_asian_peasant_quarters_04

      Then

      • remove_domicile_building = east_asian_peasant_quarters_04
    • If

      • has_domicile_building = east_asian_estate_minister_office_01

      Then

      • remove_domicile_building = east_asian_estate_minister_office_01
    • If

      • has_domicile_building = east_asian_estate_minister_office_02

      Then

      • remove_domicile_building = east_asian_estate_minister_office_02
    • If

      • has_domicile_building = east_asian_estate_minister_office_03

      Then

      • remove_domicile_building = east_asian_estate_minister_office_03
    • If

      • has_domicile_building = east_asian_estate_minister_office_04

      Then

      • remove_domicile_building = east_asian_estate_minister_office_04
    • If

      • has_domicile_building = east_asian_estate_movement_study_01

      Then

      • remove_domicile_building = east_asian_estate_movement_study_01
    • If

      • has_domicile_building = east_asian_estate_movement_study_02

      Then

      • remove_domicile_building = east_asian_estate_movement_study_02
    • If

      • has_domicile_building = east_asian_estate_movement_study_03

      Then

      • remove_domicile_building = east_asian_estate_movement_study_03
    • If

      • has_domicile_building = east_asian_estate_movement_study_04

      Then

      • remove_domicile_building = east_asian_estate_movement_study_04
    • If

      • has_domicile_building = east_asian_estate_archive_01

      Then

      • remove_domicile_building = east_asian_estate_archive_01
    • If

      • has_domicile_building = east_asian_estate_archive_02

      Then

      • remove_domicile_building = east_asian_estate_archive_02
    • If

      • has_domicile_building = east_asian_estate_archive_03

      Then

      • … (more in the script below)
    • … (more in the script below)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
tgp_wipe_domicile_effect = {
	domicile ?= {
		if = {
			limit = { has_domicile_building = east_asian_estate_main_01 }
			remove_domicile_building = east_asian_estate_main_01
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_main_02 }
			remove_domicile_building = east_asian_estate_main_02
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_main_03 }
			remove_domicile_building = east_asian_estate_main_03
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_main_04 }
			remove_domicile_building = east_asian_estate_main_04
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_main_05 }
			remove_domicile_building = east_asian_estate_main_05
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_library_01 }
			remove_domicile_building = east_asian_estate_library_01
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_library_02 }
			remove_domicile_building = east_asian_estate_library_02
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_library_education_03 }
			remove_domicile_building = east_asian_estate_library_education_03
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_library_education_04 }
			remove_domicile_building = east_asian_estate_library_education_04
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_taxation_01 }
			remove_domicile_building = east_asian_estate_taxation_01
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_taxation_02 }
			remove_domicile_building = east_asian_estate_taxation_02
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_taxation_03 }
			remove_domicile_building = east_asian_estate_taxation_03
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_taxation_04 }
			remove_domicile_building = east_asian_estate_taxation_04
		}
		if = {
			limit = { has_domicile_building = east_asian_peasant_quarters_01 }
			remove_domicile_building = east_asian_peasant_quarters_01
		}
		if = {
			limit = { has_domicile_building = east_asian_peasant_quarters_02 }
			remove_domicile_building = east_asian_peasant_quarters_02
		}
		if = {
			limit = { has_domicile_building = east_asian_peasant_quarters_03 }
			remove_domicile_building = east_asian_peasant_quarters_03
		}
		if = {
			limit = { has_domicile_building = east_asian_peasant_quarters_04 }
			remove_domicile_building = east_asian_peasant_quarters_04
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_minister_office_01 }
			remove_domicile_building = east_asian_estate_minister_office_01
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_minister_office_02 }
			remove_domicile_building = east_asian_estate_minister_office_02
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_minister_office_03 }
			remove_domicile_building = east_asian_estate_minister_office_03
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_minister_office_04 }
			remove_domicile_building = east_asian_estate_minister_office_04
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_movement_study_01 }
			remove_domicile_building = east_asian_estate_movement_study_01
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_movement_study_02 }
			remove_domicile_building = east_asian_estate_movement_study_02
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_movement_study_03 }
			remove_domicile_building = east_asian_estate_movement_study_03
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_movement_study_04 }
			remove_domicile_building = east_asian_estate_movement_study_04
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_archive_01 }
			remove_domicile_building = east_asian_estate_archive_01
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_archive_02 }
			remove_domicile_building = east_asian_estate_archive_02
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_archive_03 }
			remove_domicile_building = east_asian_estate_archive_03
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_archive_04 }
			remove_domicile_building = east_asian_estate_archive_04
		}
		if = {
			limit = { has_domicile_building = east_asian_estate_cartography_office_01 }

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

The first 120 of its 4316 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt from line 5096.

Where it is used

Every place in common/, events/ and history/ that calls tgp_wipe_domicile_effect.

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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