CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_silk_road_phase_message_effect

tgp_silk_road_phase_message_effect = yes

game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt, line 608 (37 lines). No parameters.

tgp_silk_road_phase_message_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 608 of its file. It takes no parameters: tgp_silk_road_phase_message_effect = yes. The game's script calls it in 1 place, among them The Silk Road (situation). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.

What it does

  • Every player:
    • Where › scope:situation_sub_region › Any situation sub region participant group:
      • participant_group_has_character = scope:player_temp
    • If

      • scope:situation_sub_region:
        • sub_region_current_phase = phase_exceptional_bounty

      Then

      Else if

      • scope:situation_sub_region:
        • sub_region_current_phase = phase_hardship

      Then

      Otherwise

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (37 lines of game script)
tgp_silk_road_phase_message_effect = {
	every_player = {
		limit = {
			save_temporary_scope_as = player_temp
			scope:situation_sub_region ?= {
				any_situation_sub_region_participant_group = { participant_group_has_character = scope:player_temp }
			}
		}
		if = {
			limit = {
				scope:situation_sub_region = { sub_region_current_phase = phase_exceptional_bounty }
			}
			send_interface_message = {
				type = msg_silk_road_good
				title = msg_silk_road_phase_change_title
				custom_tooltip = msg_silk_road_phase_change_tt
			}
		}
		else_if = {
			limit = {
				scope:situation_sub_region = { sub_region_current_phase = phase_hardship}
			}
			send_interface_message = {
				type = msg_silk_road_bad
				title = msg_silk_road_phase_change_title
				custom_tooltip = msg_silk_road_phase_change_tt
			}
		}
		else = {
			send_interface_message = {
				type = msg_silk_road_neutral
				title = msg_silk_road_phase_change_title
				custom_tooltip = msg_silk_road_phase_change_tt
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_silk_road_phase_message_effect.

Situations (1)

Source: game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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