Scripted effect · All Under Heaven files
tgp_silk_road_movement_china_effect
tgp_silk_road_movement_china_effect = yesgame/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt, line 333 (43 lines). No parameters.
tgp_silk_road_movement_china_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 333 of its file. It takes no parameters: tgp_silk_road_movement_china_effect = yes. The game's script calls it in 1 place, among them The Silk Road (situation). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
What it does
- scope:sub_region_temp › Every player:
- Where › scope:sub_region_temp: Any situation sub region participant:
- … is the new Silk Road Innovation in …
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (43 lines of game script)
tgp_silk_road_movement_china_effect = {
situation_sub_region:region_silk_road_proper_china = { save_temporary_scope_as = sub_region_temp }
save_scope_as = silk_road
# Find the culture of the province the market of Chang'an is located in
title:c_jingzhao = {
culture = {
save_temporary_scope_as = region_silk_road_proper_china_market_culture
random_culture_innovation = {
limit = {
has_innovation_parameter = silk_road_innovation_parameter
is_known_by_culture = scope:region_silk_road_proper_china_market_culture
NOR = {
this = scope:silk_road.situation_sub_region:region_silk_road_proper_occident.var:innovation
this = scope:silk_road.situation_sub_region:region_silk_road_proper_transcaspia.var:innovation
this = scope:silk_road.situation_sub_region:region_silk_road_proper_india.var:innovation
this = scope:silk_road.situation_sub_region:region_silk_road_proper_central_asia.var:innovation
this = scope:silk_road.situation_sub_region:region_silk_road_proper_tibet.var:innovation
this = scope:silk_road.situation_sub_region:region_silk_road_proper_china.var:innovation
}
}
save_scope_as = new_innovation_temp
}
}
}
scope:sub_region_temp = {
every_player = {
limit = {
save_temporary_scope_as = player_temp
scope:sub_region_temp = { any_situation_sub_region_participant = { this = scope:player_temp } }
}
send_interface_message = {
type = msg_silk_road_innovation_movement
title = msg_silk_road_innovation_movement_china_title
desc = msg_silk_road_innovation_movement_china_desc
custom_tooltip = msg_silk_road_innovation_movement_tt
}
}
set_variable = {
name = innovation
value = scope:new_innovation_temp
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_silk_road_movement_china_effect.
Situations (1)
Source: game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.