Scripted effect · All Under Heaven files
tgp_silk_road_innovation_setup_effect
tgp_silk_road_innovation_setup_effect = yesgame/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt, line 225 (78 lines). No parameters.
tgp_silk_road_innovation_setup_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 225 of its file. It takes no parameters: tgp_silk_road_innovation_setup_effect = yes. The game's script calls it in 1 place, among them on_game_start (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
What it does
If
a check the game hides
Then
- Cham:
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = champa_rice }
- Viet:
If
game_start_date >= 1066.1.1
Then
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = champa_rice }
- Yamato:
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = lacquered_armor }
- Baekje:
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = lacquered_armor }
- Goguryeo:
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = lacquered_armor }
- Silla:
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = lacquered_armor }
- Goryeo:
If
game_start_date >= 1066.1.1
Then
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = lacquered_armor }
- Han:
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = block_printing }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = coking }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = composite_crossbow }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = cupellation }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = dragon_kiln }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = lacquered_armor }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = pharmacopoeia }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = sericulture }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = waterworks }If
game_start_date >= 1066.1.1
Then
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = bulkheads }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = champa_rice }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = compass }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = double_entry_bookkeeping }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = fire_medicine }tgp_silk_road_innovation_setup_add_effect = { INNOVATION = grenades }
- Cham:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (78 lines of game script)
tgp_silk_road_innovation_setup_effect = {
if = {
limit = { has_tgp_dlc_trigger = yes }
# CHAM
culture:cham = {
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = champa_rice }
}
# VIET
culture:viet = {
if = {
limit = {
game_start_date >= 1066.1.1
}
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = champa_rice }
}
}
# JAPAN
culture:japanese = {
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = lacquered_armor }
}
# KOREA
culture:baekje = {
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = lacquered_armor }
}
culture:goguryeo = {
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = lacquered_armor }
}
culture:silla = {
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = lacquered_armor }
}
culture:goryeo = {
if = {
limit = {
game_start_date >= 1066.1.1
}
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = lacquered_armor }
}
}
# CHINA
culture:han = {
# Woodblock scrolls by 868
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = block_printing }
# Coking by 9th century
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = coking }
# Woodblock scrolls by 868
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = composite_crossbow }
# Pre-Tang
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = cupellation }
# Pre-Tang
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = dragon_kiln }
# Pre-Tang
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = lacquered_armor }
# Pre-Tang
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = pharmacopoeia }
# Pre-Tang
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = sericulture }
# Pre-Tang
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = waterworks }
if = {
limit = {
game_start_date >= 1066.1.1
}
# Known by Song
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = bulkheads }
# Introduced to the Song court by 977
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = champa_rice }
# Lodestone compasses by 1088
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = compass }
# 10-11th century
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = double_entry_bookkeeping }
# First edition of the Wujing Zongyao and the first written formulation of weaponized gunpowder
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = fire_medicine }
# 震天雷 by 1044
tgp_silk_road_innovation_setup_add_effect = { INNOVATION = grenades }
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_silk_road_innovation_setup_effect.
On actions (the game's own hooks) (1)
- on_game_start
Source: game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.