CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · All Under Heaven files

tgp_silk_road_feudalize_holding_effect

tgp_silk_road_feudalize_holding_effect = yes

game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt, line 579 (14 lines). No parameters.

tgp_silk_road_feudalize_holding_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 579 of its file. It takes no parameters: tgp_silk_road_feudalize_holding_effect = yes. The game's script calls it in 1 place, among them holding_pre_feudalize_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.

What it does

  • One random county situation:
    • Where:
      • situation_type = silk_road_situation
      • situation_has_catalyst = catalyst_silk_road_mpo_region_resettled
    • Counts toward the situation's next phase: “Steppe Resettlement”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
tgp_silk_road_feudalize_holding_effect = {
	save_temporary_scope_as = county_temp
	random_county_situation = {
		limit = {
			situation_type = silk_road_situation
			situation_has_catalyst = catalyst_silk_road_mpo_region_resettled
		}
		trigger_situation_catalyst = {
			catalyst = catalyst_silk_road_mpo_region_resettled
			county = scope:county_temp
			character = scope:actor
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_silk_road_feudalize_holding_effect.

Scripted effects (1)

Source: game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?