Scripted effect · All Under Heaven files
tgp_silk_road_downstream_player_sub_region_effect
tgp_silk_road_downstream_player_sub_region_effect = yesgame/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt, line 5 (25 lines). No parameters.
tgp_silk_road_downstream_player_sub_region_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 5 of its file. It takes no parameters: tgp_silk_road_downstream_player_sub_region_effect = yes. The game's script calls it in 2 places, among them tgp_silk_road_downstream_peace_message_effect (scripted effect) and tgp_silk_road_downstream_war_message_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (25 lines of game script)
tgp_silk_road_downstream_player_sub_region_effect = {
save_temporary_scope_as = player_temp
scope:origin_sub_region_temp = {
if = {
limit = { any_situation_sub_region_participant = { this = scope:player_temp } }
save_temporary_scope_as = player_sub_region_temp
}
}
if = {
limit = { NOT = { exists = scope:player_sub_region_temp } }
random_in_list = {
list = second_sub_regions
limit = { any_situation_sub_region_participant = { this = scope:player_temp } }
save_temporary_scope_as = player_sub_region_temp
}
}
if = {
limit = { NOT = { exists = scope:player_sub_region_temp } }
random_in_list = {
list = third_sub_regions
limit = { any_situation_sub_region_participant = { this = scope:player_temp } }
save_temporary_scope_as = player_sub_region_temp
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_silk_road_downstream_player_sub_region_effect.
Source: game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.