Scripted effect · All Under Heaven files
tgp_silk_road_canal_built_effect
tgp_silk_road_canal_built_effect = yesgame/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt, line 415 (43 lines). No parameters.
tgp_silk_road_canal_built_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 415 of its file. It takes no parameters: tgp_silk_road_canal_built_effect = yes. The game's script calls it in 1 place, among them grand_canals (great project). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
What it does
- The Silk Road:
If
situation_has_catalyst = catalyst_silk_road_china_grand_canal_expanded
Then
situation_sub_region:region_silk_road_proper_china ?= { … }
If
situation_has_catalyst = catalyst_silk_road_china_grand_canal_expanded_secondary
Then
situation_sub_region:region_silk_road_proper_tibet ?= { … }situation_sub_region:region_silk_road_proper_central_asia ?= { … }
If
situation_has_catalyst = catalyst_silk_road_china_grand_canal_expanded_tertiary
Then
situation_sub_region:region_silk_road_proper_india ?= { … }situation_sub_region:region_silk_road_proper_transcaspia ?= { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (43 lines of game script)
tgp_silk_road_canal_built_effect = {
situation:silk_road_situation ?= {
if = {
limit = { situation_has_catalyst = catalyst_silk_road_china_grand_canal_expanded }
situation_sub_region:region_silk_road_proper_china ?= {
trigger_sub_region_catalyst = {
catalyst = catalyst_silk_road_china_grand_canal_expanded
character = scope:owner
}
}
}
if = {
limit = { situation_has_catalyst = catalyst_silk_road_china_grand_canal_expanded_secondary }
situation_sub_region:region_silk_road_proper_tibet ?= {
trigger_sub_region_catalyst = {
catalyst = catalyst_silk_road_china_grand_canal_expanded_secondary
character = scope:owner
}
}
situation_sub_region:region_silk_road_proper_central_asia ?= {
trigger_sub_region_catalyst = {
catalyst = catalyst_silk_road_china_grand_canal_expanded_secondary
character = scope:owner
}
}
}
if = {
limit = { situation_has_catalyst = catalyst_silk_road_china_grand_canal_expanded_tertiary }
situation_sub_region:region_silk_road_proper_india ?= {
trigger_sub_region_catalyst = {
catalyst = catalyst_silk_road_china_grand_canal_expanded_tertiary
character = scope:owner
}
}
situation_sub_region:region_silk_road_proper_transcaspia ?= {
trigger_sub_region_catalyst = {
catalyst = catalyst_silk_road_china_grand_canal_expanded_tertiary
character = scope:owner
}
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_silk_road_canal_built_effect.
Great projects (1)
- grand_canals
Source: game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.