CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_set_historical_house_relation_effect

tgp_set_historical_house_relation_effect = { LEVEL = … OTHER_HOUSE = … }

game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt, line 3159 (15 lines). Parameters: $LEVEL$, $OTHER_HOUSE$.

tgp_set_historical_house_relation_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3159 of its file. A call passes 2 parameters: LEVEL and OTHER_HOUSE. The game's script calls it in 2 places, among them tgp_join_historical_house_bloc_effect (scripted effect) and tgp_setup_historical_house_relation_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.

What it does

  • If

    Then

    • set_house_relation = { target = $OTHER_HOUSE$ level = $LEVEL$ description = house_relation_reason_historical_desc }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
tgp_set_historical_house_relation_effect = {
	if = {
		limit = {
			house_relation_is_valid_to_start_trigger = {
				HOUSE = this
				OTHER_HOUSE = $OTHER_HOUSE$
			}
		}
		set_house_relation = {
			target = $OTHER_HOUSE$
			level = $LEVEL$
			description = house_relation_reason_historical_desc
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_set_historical_house_relation_effect.

Source: game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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