Scripted effect · All Under Heaven files
tgp_save_son_of_heaven_or_previous_effect
tgp_save_son_of_heaven_or_previous_effect = yesgame/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt, line 675 (7 lines). No parameters.
tgp_save_son_of_heaven_or_previous_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 675 of its file. It takes no parameters: tgp_save_son_of_heaven_or_previous_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.
The comment above it in the file
Saves Chinese Emperor, or the last one
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
tgp_save_son_of_heaven_or_previous_effect = {
title:h_china.holder ?= { save_scope_as = situation_liege }
if = {
limit = { NOT = { exists = scope:situation_liege } }
title:h_china.previous_holder ?= { save_scope_as = situation_liege }
}
}As written in game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.