Scripted effect · All Under Heaven files
tgp_renounce_estate_effect
tgp_renounce_estate_effect = yesgame/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt, line 3828 (177 lines). No parameters.
tgp_renounce_estate_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3828 of its file. It takes no parameters: tgp_renounce_estate_effect = yes. The game's script calls it in 3 places, among them In Search of the Pure Land (decision), A New Walk of Life (event tgp_japan_decision.9500) and Retire from Heading the … House (event tgp_dynastic_cycle_decision_event.0101). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.
What it does
- One random held title:
- Where: The … is a Noble Family Title
current_heir = { … }
- Gains the modifier “Peaceful Winter”
- Stress Loss +25%
- You step down and lose all Titles
- If does not have the Trait: Monk: Gains the Trait Monk
If
a check the game hides
Then
- Their house:
If
NOT = { house_head = scope:new_player }
Then
set_house_head = scope:new_player
If
a check the game hides
Then
set_player_character = scope:new_human_player_character
progress_towards_friend_effect = { REASON = friend_retired_from_governorship CHARACTER = scope:new_player OPINION = default_friend_opinion }
- Their house:
tgp_step_down_title_recipient_tooltip_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
tgp_renounce_estate_effect = {
save_scope_as = retired
random_held_title = {
limit = { is_noble_family_title = yes }
current_heir = {
save_scope_as = new_player
if = {
limit = { scope:retired = { is_ai = no } }
save_scope_as = new_human_player_character
}
}
}
if = {
limit = {
NOT = { exists = scope:new_player }
}
player_heir ?= {
save_scope_as = new_player
if = {
limit = { scope:retired = { is_ai = no } }
save_scope_as = new_human_player_character
}
}
}
add_character_modifier = { modifier = ep3_renounced_estate }
custom_tooltip = {
text = renounce_noble_family_title_decision_tt
send_interface_toast = {
type = event_toast_effect_neutral
title = renounce_noble_family_title_decision_toast_title
custom_tooltip = renounce_noble_family_title_decision_toast_desc
left_icon = scope:new_player
right_icon = this
}
}
if = {
limit = {
NOT = { has_trait = devoted }
}
add_trait = devoted
}
# TODO TIT-74285 use clean depose = yes after abdication also subjected to admin_allows_holding_multiple_primary_tier_titles
if = {
limit = { exists = scope:new_player }
hidden_effect = {
scope:new_player ?= {
set_variable = {
name = previous_holder_grandeur_value
value = prev.court_grandeur_current
}
}
create_title_and_vassal_change = {
type = granted
save_scope_as = title_change
add_claim_on_loss = no
}
if = {
limit = { is_governor = no }
every_held_title = {
limit = { tier > tier_barony }
change_title_holder_include_vassals = {
holder = scope:new_player
change = scope:title_change
}
}
# pass all artifacts away
every_character_artifact = {
if = {
limit = { is_equipped = yes }
add_to_list = equipped
}
set_owner = {
target = scope:new_player
history = {
type = inherited
recipient = scope:new_player
}
}
}
}
else = {
# pass the artifact if it's binded to NF (should not happen in vanilla tho), take from others title or not binded to a title
every_character_artifact = {
limit = {
trigger_if = {
limit = { has_variable = artifact_succession_title }
OR = {
var:artifact_succession_title.holder ?= { this != scope:retired }
var:artifact_succession_title ?= { is_noble_family_title = yes }
}
}
}
if = {
limit = { is_equipped = yes }
add_to_list = equipped
}
set_owner = {
target = scope:new_player
history = {
type = inherited
recipient = scope:new_player
}
}
}
every_held_title = {
limit = { is_noble_family_title = yes }
change_title_holder = {
holder = scope:new_player
change = scope:title_change
}
}
}
resolve_title_and_vassal_change = scope:title_change
if = {
limit = { is_ruler = yes }
primary_title.current_heir = { save_scope_as = heir_temp }
# now handle title succession
every_character_artifact = {
limit = { var:artifact_succession_title.holder ?= scope:retired }
if = {As written in game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.
The first 120 of its 177 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt from line 3828.
Where it is used
Every place in common/, events/ and history/ that calls tgp_renounce_estate_effect.
Decisions (1)
Events (2)
- A New Walk of Life
tgp_japan_decision.9500 - Retire from Heading the … House
tgp_dynastic_cycle_decision_event.0101
Source: game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.