Scripted effect · All Under Heaven files
tgp_on_member_left_shared_effect
tgp_on_member_left_shared_effect = yesgame/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt, line 755 (39 lines). No parameters.
tgp_on_member_left_shared_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 755 of its file. It takes no parameters: tgp_on_member_left_shared_effect = yes. The game's script calls it in 6 places, among them house_bloc_ceremony (confederation types), house_bloc_determination (confederation types) and house_bloc_humility (confederation types). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.
What it does
scope:character:tgp_clear_house_bloc_flags_effect = yes- Event tgp_house_blocs.0001 (after 1 days)
joined_faction ?= { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (39 lines of game script)
tgp_on_member_left_shared_effect = {
save_scope_as = bloc
scope:character = {
save_scope_as = leaver
if = {
limit = { is_alive = yes }
add_character_flag = {
flag = bloc_message_flag
days = 1
}
}
# Clear flags
tgp_clear_house_bloc_flags_effect = yes
trigger_event = {
id = tgp_house_blocs.0001
days = 1
}
# LEAVE LEADERS FACTION
joined_faction ?= {
save_temporary_scope_as = faction_temp
if = {
limit = {
faction_leader = {
NOT = { house = scope:character.house }
}
}
scope:leaver = { leave_faction = scope:faction_temp }
}
}
}
# Message setup
scope:bloc = {
add_to_variable_list = {
name = leaving_house_members
target = scope:leaver
days = 1
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_on_member_left_shared_effect.
Confederation types (6)
- house_bloc_ceremony
- house_bloc_determination
- house_bloc_humility
- house_bloc_prosperity
- house_bloc_service
- house_bloc_strength
Source: game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.