CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_on_bloc_destroyed_shared_effect

tgp_on_bloc_destroyed_shared_effect = yes

game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt, line 1197 (49 lines). No parameters.

tgp_on_bloc_destroyed_shared_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1197 of its file. It takes no parameters: tgp_on_bloc_destroyed_shared_effect = yes. The game's script calls it in 6 places, among them house_bloc_ceremony (confederation types), house_bloc_determination (confederation types) and house_bloc_humility (confederation types). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.

What it does

  • Every player:
    • Where:
      • top_liege = scope:bloc.leading_house.house_head.top_liege
    • If a check the game hides passes: the same again (1 line)
      • scope:bloc: The … will disband

      Otherwise

      • The … will disband

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (49 lines of game script)
tgp_on_bloc_destroyed_shared_effect = {
	save_scope_as = bloc
	every_confederation_member_house = { add_to_list = members }
	leading_house = { save_scope_as = leader }
	every_player = {
		limit = { top_liege = scope:bloc.leading_house.house_head.top_liege }
		if = {
			limit = {
				house = { is_in_list = members }
			}
			send_interface_message = {
				type = msg_house_bloc_destroyed
				title = msg_house_bloc_disbanded
				desc = msg_house_bloc_disbanded_desc
				left_icon = scope:bloc.leading_house.house_head
				right_icon = scope:bloc.leading_house
				house = { save_temporary_scope_as = player_house_temp }
				show_as_tooltip = {
					scope:bloc = {
						custom_description = {
							text = disband_house_bloc_effect
							subject = scope:bloc.leading_house.house_head
						}
					}
				}
			}
		}
		else = {
			send_interface_message = {
				type = msg_house_bloc_disbanded
				title = msg_house_bloc_disbanded
				desc = msg_house_bloc_disbanded_desc
				left_icon = scope:bloc.leading_house.house_head
				right_icon = scope:bloc.leading_house
				show_as_tooltip = {
					custom_description = {
						text = disband_house_bloc_effect
						subject = scope:bloc.leading_house.house_head
					}
				}
			}
		}
	}
    if = {
        limit = { debug_only = yes }
        debug_log = "bloc destroyed"
        debug_log_scopes = yes
    }
}

As written in game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_on_bloc_destroyed_shared_effect.

Confederation types (6)

  • house_bloc_ceremony
  • house_bloc_determination
  • house_bloc_humility
  • house_bloc_prosperity
  • house_bloc_service
  • house_bloc_strength

Source: game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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