CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_make_military_celestial_provinces_effect

tgp_make_military_celestial_provinces_effect = yes

game/common/scripted_effects/10_dlc_tgp_history_effects.txt, line 1 (55 lines). No parameters.

tgp_make_military_celestial_provinces_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1 of its file. It takes no parameters: tgp_make_military_celestial_provinces_effect = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_history_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (55 lines of game script)
tgp_make_military_celestial_provinces_effect = {
	holder ?= {
		if = {
			limit = { has_subject_contract_group = celestial_vassal }
			vassal_contract_set_obligation_level = {
				type = celestial_provinces
				level = 3 # Military
			}
			if = {
				limit = {
					NOT = {
						has_realm_law = celestial_military_appointment_succession_law
					}
				}
				add_realm_law_skip_effects = celestial_military_appointment_succession_law
			}
			every_vassal = {
				limit = {
					primary_title.tier >= tier_county
					has_subject_contract_group = celestial_vassal
				}
				vassal_contract_set_obligation_level = {
					type = celestial_provinces
					level = 3 # Military
				}
				if = {
					limit = {
						NOT = {
							has_realm_law = celestial_military_appointment_succession_law
						}
					}
					add_realm_law_skip_effects = celestial_military_appointment_succession_law
				}
				every_vassal = {
					limit = {
						primary_title.tier >= tier_county
						has_subject_contract_group = celestial_vassal
					}
					vassal_contract_set_obligation_level = {
						type = celestial_provinces
						level = 3 # Military
					}
					if = {
						limit = {
							NOT = {
								has_realm_law = celestial_military_appointment_succession_law
							}
						}
						add_realm_law_skip_effects = celestial_military_appointment_succession_law
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_history_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_make_military_celestial_provinces_effect.

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_effects/10_dlc_tgp_history_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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