CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_learn_chinese_effect_game_start

tgp_learn_chinese_effect_game_start = yes

game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt, line 3731 (8 lines). No parameters.

tgp_learn_chinese_effect_game_start is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3731 of its file. It takes no parameters: tgp_learn_chinese_effect_game_start = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
tgp_learn_chinese_effect_game_start = {
	if = {
		limit = {
			should_learn_chinese_trigger = yes
		}
		learn_language = language_chinese
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_learn_chinese_effect_game_start.

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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