Scripted effect · All Under Heaven files
tgp_learn_chinese_effect_game_start
tgp_learn_chinese_effect_game_start = yesgame/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt, line 3731 (8 lines). No parameters.
tgp_learn_chinese_effect_game_start is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3731 of its file. It takes no parameters: tgp_learn_chinese_effect_game_start = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
tgp_learn_chinese_effect_game_start = {
if = {
limit = {
should_learn_chinese_trigger = yes
}
learn_language = language_chinese
}
}As written in game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_learn_chinese_effect_game_start.
On actions (the game's own hooks) (1)
- on_game_start_after_lobby
Source: game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.