Scripted effect · All Under Heaven files
tgp_japan_demand_administrative_refusal_effect
tgp_japan_demand_administrative_refusal_effect = yesgame/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt, line 2985 (15 lines). No parameters.
tgp_japan_demand_administrative_refusal_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2985 of its file. It takes no parameters: tgp_japan_demand_administrative_refusal_effect = yes. The game's script calls it in 2 places, among them Demand Administrative Governance (interaction) and ep3_interactions_events.0001 (event). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
tgp_japan_demand_administrative_refusal_effect = {
if = {
limit = {
scope:actor = { government_has_flag = government_is_japan_administrative }
scope:recipient = { government_has_flag = government_is_japan_feudal }
}
scope:actor = {
start_war = {
casus_belli = japan_demand_administrative_cb
target = scope:recipient
}
}
custom_tooltip = japan_demand_administrative_cb_warning_japan_tt
}
}As written in game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_japan_demand_administrative_refusal_effect.
Character interactions (1)
Events (1)
Source: game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.