Scripted effect · All Under Heaven files
tgp_dynastic_cycle_add_to_movement_effect
tgp_dynastic_cycle_add_to_movement_effect = { CHAR = … }game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt, line 2435 (69 lines). Parameters: $CHAR$.
tgp_dynastic_cycle_add_to_movement_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2435 of its file. A call passes 1 parameter: CHAR. The game's script calls it in 3 places, among them A Welcome Visitor (event tgp_movement_events.0010), Pride's Folly (event debate_event.2000) and Scholarly Crossroads (event az_debate.0008). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.
What it does
- … will join the Other Rulers
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (69 lines of game script)
tgp_dynastic_cycle_add_to_movement_effect = {
$CHAR$ = { save_scope_as = other_ruler }
custom_tooltip = tgp_movement_events_0010_add_to_movement_effect_tt
if = {
limit = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = expansion_movement
}
}
$CHAR$ = {
set_variable = {
name = movement_member
value = flag:expansion
}
}
}
else_if = {
limit = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = advancement_movement
}
}
$CHAR$ = {
set_variable = {
name = movement_member
value = flag:advancement
}
}
}
else_if = {
limit = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = pro_hegemon_movement
}
}
$CHAR$ = {
set_variable = {
name = movement_member
value = flag:pro_hegemon
}
}
}
else_if = {
limit = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = conservative_movement
}
}
$CHAR$ = {
set_variable = {
name = movement_member
value = flag:conservative
}
}
}
else_if = {
limit = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = undecided_movement
}
}
$CHAR$ = {
set_variable = {
name = movement_member
value = flag:undecided
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_dynastic_cycle_add_to_movement_effect.
Events (3)
- A Welcome Visitor
tgp_movement_events.0010 - Pride's Folly
debate_event.2000 - Scholarly Crossroads
az_debate.0008
Source: game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.