CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_assign_china_realm_name_options_effect

tgp_assign_china_realm_name_options_effect = yes

game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt, line 776 (1533 lines). No parameters.

tgp_assign_china_realm_name_options_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 776 of its file. It takes no parameters: tgp_assign_china_realm_name_options_effect = yes. The game's script calls it in 1 place, among them The Foundation of a State (event tgp_dynastic_cycle.9001). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.

What it does

  • 1 of 89 things will happen:
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): Nothing else happens
    • 0 (base chance; changed in play): … (more in the script below)
    • … (more in the script below)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
tgp_assign_china_realm_name_options_effect = {
	random_list = {
		pick = 3
		unique = yes
		0 = { # Ba 巴
			modifier = {
				add = 100
				OR = {
					capital_province ?= { geographical_region = tgp_ba_region }
					scope:title.capital_county.title_province ?= { geographical_region = tgp_ba_region }
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_title_localization_key_used = dynn_title_ba
					is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_ba }
				}
			}
			add_to_variable_list = { name = realm_title_names target = flag:dynn_title_ba }
		}
		0 = { # Bao 宝
			modifier = {
				add = 100
				OR = {
					capital_province ?= { geographical_region = tgp_bao_region }
					scope:title.capital_county.title_province ?= { geographical_region = tgp_bao_region }
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_title_localization_key_used = dynn_title_bao
					is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_bao }
				}
			}
			add_to_variable_list = { name = realm_title_names target = flag:dynn_title_bao }
		}
		0 = { # Bi 毕
			modifier = {
				add = 100
				OR = {
					capital_province ?= { geographical_region = tgp_bi_region }
					scope:title.capital_county.title_province ?= { geographical_region = tgp_bi_region }
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_title_localization_key_used = dynn_title_bi
					is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_bi }
				}
			}
			add_to_variable_list = { name = realm_title_names target = flag:dynn_title_bi }
		}
		0 = { # Cai 蔡
			modifier = {
				add = 100
				OR = {
					capital_province ?= { geographical_region = tgp_cai_region }
					scope:title.capital_county.title_province ?= { geographical_region = tgp_cai_region }
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_title_localization_key_used = dynn_title_cai
					is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_cai }
				}
			}
			add_to_variable_list = { name = realm_title_names target = flag:dynn_title_cai }
		}
		0 = { # Cao 曹
			modifier = {
				add = 100
				OR = {
					capital_province ?= { geographical_region = tgp_cao_region }
					scope:title.capital_county.title_province ?= { geographical_region = tgp_cao_region }
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_title_localization_key_used = dynn_title_cao
					is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_cao }
				}
			}
			add_to_variable_list = { name = realm_title_names target = flag:dynn_title_cao }
		}
		0 = { # Chen 陈
			modifier = {
				add = 100
				OR = {
					capital_province ?= { geographical_region = tgp_chen_region }
					scope:title.capital_county.title_province ?= { geographical_region = tgp_chen_region }
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_title_localization_key_used = dynn_title_chen
					is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_chen }
				}
			}
			add_to_variable_list = { name = realm_title_names target = flag:dynn_title_chen }
		}
		0 = { # Cheng 成
			modifier = {
				add = 100
				OR = {
					capital_province ?= { geographical_region = tgp_cheng_region }
					scope:title.capital_county.title_province ?= { geographical_region = tgp_cheng_region }
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_title_localization_key_used = dynn_title_cheng
					is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_cheng }
				}

As written in game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.

The first 120 of its 1533 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt from line 776.

Where it is used

Every place in common/, events/ and history/ that calls tgp_assign_china_realm_name_options_effect.

Events (1)

Source: game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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