CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

test_m_1100_options_effect

test_m_1100_options_effect = yes

game/common/scripted_effects/00_story_cycle_same_gender_pen_pal_effects.txt, line 55 (54 lines). No parameters.

test_m_1100_options_effect is a scripted effect in Crusader Kings III, written at line 55 of its file. It takes no parameters: test_m_1100_options_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_story_cycle_same_gender_pen_pal_effects.txt.

What it does

  • 1 of 7 things will happen:
    • 94%: Nothing else happens
    • 1%: Nothing else happens
    • 1%: Nothing else happens
    • 1%: Nothing else happens
    • 1%: Nothing else happens
    • 1%: Nothing else happens
    • 1%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (54 lines of game script)
test_m_1100_options_effect = {
	random_list = {
		100 = {
			trigger = { NOT = { has_character_flag = test_m_1100_pregnancy_option } }
			add_character_flag = test_m_1100_pregnancy_option
		}
		1 = {
			trigger = { NOT = { has_character_flag = test_m_1100_seduction_option } }
			add_character_flag = test_m_1100_seduction_option
		}
		1 = {
			trigger = { NOT = { has_character_flag = test_m_1100_stress_option } }
			add_character_flag = test_m_1100_stress_option
		}
		1 = {
			trigger = { NOT = { has_character_flag = test_m_1100_unhappy_marriage_option } }
			add_character_flag = test_m_1100_unhappy_marriage_option
			random_spouse = {
				save_scope_as = spouse
			}
		}
		1 = {
			trigger = { NOT = { has_character_flag = test_m_1100_regular_marriage_option } }
			add_character_flag = test_m_1100_regular_marriage_option
			random_spouse = {
				save_scope_as = spouse
			}
		}
		1 = {
			trigger = {
				NOT = { has_character_flag = test_m_1100_raising_children_option }
				any_child = { is_alive = yes }
			}
			add_character_flag = test_m_1100_raising_children_option
		}
		1 = {
			trigger = {
				NOT = { has_character_flag = test_m_1100_secret_lover_option }
				any_secret = {
					type = secret_lover
					secret_target = { is_alive = yes }
				}
			}
			add_character_flag = test_m_1100_secret_lover_option
			random_secret = {
				type = secret_lover
				limit = {
					secret_target = { is_alive = yes }
				}
				secret_target = { save_scope_as = secret_lover }
			}
		}
	}
}

As written in game/common/scripted_effects/00_story_cycle_same_gender_pen_pal_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_story_cycle_same_gender_pen_pal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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