Scripted effect
test_m_1100_clear_flags_effect
test_m_1100_clear_flags_effect = yesgame/common/scripted_effects/00_story_cycle_same_gender_pen_pal_effects.txt, line 110 (9 lines). No parameters.
test_m_1100_clear_flags_effect is a scripted effect in Crusader Kings III, written at line 110 of its file. It takes no parameters: test_m_1100_clear_flags_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_story_cycle_same_gender_pen_pal_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
test_m_1100_clear_flags_effect = {
remove_character_flag = test_m_1100_pregnancy_option
remove_character_flag = test_m_1100_seduction_option
remove_character_flag = test_m_1100_stress_option
remove_character_flag = test_m_1100_unhappy_marriage_option
remove_character_flag = test_m_1100_regular_marriage_option
remove_character_flag = test_m_1100_raising_children_option
remove_character_flag = test_m_1100_secret_lover_option
}As written in game/common/scripted_effects/00_story_cycle_same_gender_pen_pal_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_story_cycle_same_gender_pen_pal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.