Scripted effect
test_m_1001_opinion_setting_effect
test_m_1001_opinion_setting_effect = { CHARACTER = … }game/common/scripted_effects/00_story_cycle_same_gender_pen_pal_effects.txt, line 13 (41 lines). Parameters: $CHARACTER$.
test_m_1001_opinion_setting_effect is a scripted effect in Crusader Kings III, written at line 13 of its file. A call passes 1 parameter: CHARACTER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_story_cycle_same_gender_pen_pal_effects.txt.
The comment above it in the file
Bring up opinion to at least 20 (They can't start out with less than -30)
What it does
- If opinion of $CHARACTER$ less than -15: Opinion: Respect (+50)
- Else, if opinion of $CHARACTER$ less than 0: Opinion: Respect (+35)
- Else, if opinion of $CHARACTER$ less than 20: Opinion: Respect (+20)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
test_m_1001_opinion_setting_effect = {
if = { #-30 to -16
limit = {
opinion = {
target = $CHARACTER$
value < -15
}
}
add_opinion = {
target = $CHARACTER$
modifier = respect_opinion
opinion = 50
}
}
else_if = { # -15 to -1
limit = {
opinion = {
target = $CHARACTER$
value < -0
}
}
add_opinion = {
target = $CHARACTER$
modifier = respect_opinion
opinion = 35
}
}
else_if = { #0 to 19
limit = {
opinion = {
target = $CHARACTER$
value < 20
}
}
add_opinion = {
target = $CHARACTER$
modifier = respect_opinion
opinion = 20
}
}
}As written in game/common/scripted_effects/00_story_cycle_same_gender_pen_pal_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_story_cycle_same_gender_pen_pal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.