CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tenet_benevolent_governance_disaster_relief_effect

tenet_benevolent_governance_disaster_relief_effect = { AMOUNT = … TIER = … }

game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 1082 (45 lines). Parameters: $AMOUNT$, $TIER$.

tenet_benevolent_governance_disaster_relief_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1082 of its file. A call passes 2 parameters: AMOUNT and TIER. The game's script calls it in 2 places, among them great_project_earthquake (great project) and great_project_flood (great project). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

The comment above it in the file

Called from on_contribution_funded of every natural disaster contribution, root is the contributor.
AMOUNT: spiritual fulfillment gained, scaled to whether the contribution was mandatory or voluntary.

What it does

  • If

    • The Personal Tenets unlock tenet benevolent governance disaster relief fulfillment
    • scope:great_project:
      • NOT = { is_target_in_variable_list = { name = benevolent_governance_relief_rewarded_$TIER$ target = scope:benevolent_governance_contributor } }

    Then

    • If played by a person: Spiritual fulfillment changes
    • Otherwise: Spiritual fulfillment changes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (45 lines of game script)
tenet_benevolent_governance_disaster_relief_effect = {
	save_temporary_scope_as = benevolent_governance_contributor
	# Recorded regardless of tenet, so a later adopter is not reproached for a disaster they did fund
	if = {
		limit = { this = scope:owner }
		scope:great_project ?= {
			set_variable = {
				name = benevolent_governance_relief_funded
				value = yes
			}
		}
	}
	if = {
		limit = {
			has_personal_tenet_flag = tenet_benevolent_governance_disaster_relief_fulfillment
			exists = scope:great_project
			scope:great_project = {
				NOT = {
					is_target_in_variable_list = {
						name = benevolent_governance_relief_rewarded_$TIER$
						target = scope:benevolent_governance_contributor
					}
				}
			}
		}
		scope:great_project = {
			add_to_variable_list = {
				name = benevolent_governance_relief_rewarded_$TIER$
				target = scope:benevolent_governance_contributor
			}
		}
		if = {
			limit = { is_ai = no }
			send_interface_toast = {
				type = event_generic_good
				title = benevolent_governance_disaster_relief_fulfillment_toast
				left_icon = root
				change_spiritual_fulfillment = $AMOUNT$
			}
		}
		else = {
			change_spiritual_fulfillment = $AMOUNT$
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tenet_benevolent_governance_disaster_relief_effect.

Great projects (2)

  • great_project_earthquake
  • great_project_flood

Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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