CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tenet_benevolent_governance_disaster_neglect_effect

tenet_benevolent_governance_disaster_neglect_effect = yes

game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt, line 1130 (26 lines). No parameters.

tenet_benevolent_governance_disaster_neglect_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1130 of its file. It takes no parameters: tenet_benevolent_governance_disaster_neglect_effect = yes. The game's script calls it in 2 places, among them great_project_earthquake (great project) and great_project_flood (great project). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

The comment above it in the file

Called from the disaster great project's on_complete, root is the project.
Expects scope:situation, set by natural_disaster_great_project_save_scopes_effect.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
tenet_benevolent_governance_disaster_neglect_effect = {
	if = {
		limit = {
			exists = scope:situation
			NOT = { exists = scope:great_project.var:benevolent_governance_relief_funded }
			scope:owner ?= {
				has_personal_tenet_flag = tenet_benevolent_governance_disaster_relief_fulfillment
				tgp_natural_disaster_is_valid_contributor_trigger = yes
			}
		}
		scope:owner = {
			if = {
				limit = { is_ai = no }
				send_interface_toast = {
					type = event_generic_bad
					title = benevolent_governance_disaster_neglect_toast
					left_icon = root
					change_spiritual_fulfillment = tenet_benevolent_governance_disaster_neglect_loss_value
				}
			}
			else = {
				change_spiritual_fulfillment = tenet_benevolent_governance_disaster_neglect_loss_value
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tenet_benevolent_governance_disaster_neglect_effect.

Great projects (2)

  • great_project_earthquake
  • great_project_flood

Source: game/common/scripted_effects/10_dlc_tgp_natural_disaster_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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