Scripted effect
target_success_opinion_bonus_effect
target_success_opinion_bonus_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 16033 (7 lines). No parameters.
target_success_opinion_bonus_effect is a scripted effect in Crusader Kings III, written at line 16033 of its file. It takes no parameters: target_success_opinion_bonus_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
target_success_opinion_bonus_effect = {
reverse_add_opinion = {
target = scope:owner
modifier = love_opinion
opinion = 30
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.