Scripted effect
suppress_scheme_follow_up_event_till_input_given_effect
suppress_scheme_follow_up_event_till_input_given_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 11463 (6 lines). No parameters.
suppress_scheme_follow_up_event_till_input_given_effect is a scripted effect in Crusader Kings III, written at line 11463 of its file. It takes no parameters: suppress_scheme_follow_up_event_till_input_given_effect = yes. The game's script calls it in 62 places, among them Abduct (scheme), Abduct Foe (scheme) and Ambush Travelers (scheme). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
The comment above it in the file
Tell schemes to wait for the player's say-so before firing a follow-up event.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
suppress_scheme_follow_up_event_till_input_given_effect = {
save_scope_value_as = {
name = suppress_next_event
value = yes
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls suppress_scheme_follow_up_event_till_input_given_effect.
Schemes (62)
- Abduct
- Abduct Foe
- Ambush Travelers
- Boundary Dispute
- Burn Property
- Challenge Status
56 more
- Claim Throne
- Coerce Contribution
- Coerce Tributary
- Collect Taxes
- Conduct Census
- Confidence Trickster
- Create Work of Learning
- Disbelieve Mandala
- Do a Passage of Arms
- Elevate Governorship
- Expand Power Base
- Fabricate Hook
- Find Secrets
- Flog Talismans
- Generate Claim
- Heist Treasury
- Hired Muscle
- Hobnob with Ruler
- Hunt Criminals
- Impersonate Tax Collector
- Improve Ruler Reputation
- Improvised Spycraft
- Information Leveraging
- Intimidation Tactics
- Legal Interpretation
- Leverage Contribution
- Mediate on Behalf
- Minister: Find Secrets
- Mug Wealthy Citizenry
- Murder
- Murder Foe
- Open Dialogue
- Overthrow Regent
- Perform in a Play
- Prepare Greek Fire Dromons
- Prison Break
- Promote
- Promote Movement Power
- Protect the Innocent
- Raid Estate
- Raise Building
- Regale Court
- Rescue a Fair Subject
- Rustle Animals
- Seize Realm
- Seize Throne
- Settle Boundary Dispute
- Settle Theological Disputes
- Siphon Gold from the Treasury
- Slander
- Slander Movement Power
- Solicit Charity
- Steal Artifact
- Steal Herd
- Subsume Governorship
- Transcribe Texts
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.