CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

suppress_scheme_follow_up_event_till_input_given_effect

suppress_scheme_follow_up_event_till_input_given_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 11463 (6 lines). No parameters.

suppress_scheme_follow_up_event_till_input_given_effect is a scripted effect in Crusader Kings III, written at line 11463 of its file. It takes no parameters: suppress_scheme_follow_up_event_till_input_given_effect = yes. The game's script calls it in 62 places, among them Abduct (scheme), Abduct Foe (scheme) and Ambush Travelers (scheme). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

The comment above it in the file

Tell schemes to wait for the player's say-so before firing a follow-up event.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (6 lines of game script)
suppress_scheme_follow_up_event_till_input_given_effect = {
	save_scope_value_as = {
		name = suppress_next_event
		value = yes
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls suppress_scheme_follow_up_event_till_input_given_effect.

Schemes (62)

  • Abduct
  • Abduct Foe
  • Ambush Travelers
  • Boundary Dispute
  • Burn Property
  • Challenge Status
56 more
  • Claim Throne
  • Coerce Contribution
  • Coerce Tributary
  • Collect Taxes
  • Conduct Census
  • Confidence Trickster
  • Create Work of Learning
  • Disbelieve Mandala
  • Do a Passage of Arms
  • Elevate Governorship
  • Expand Power Base
  • Fabricate Hook
  • Find Secrets
  • Flog Talismans
  • Generate Claim
  • Heist Treasury
  • Hired Muscle
  • Hobnob with Ruler
  • Hunt Criminals
  • Impersonate Tax Collector
  • Improve Ruler Reputation
  • Improvised Spycraft
  • Information Leveraging
  • Intimidation Tactics
  • Legal Interpretation
  • Leverage Contribution
  • Mediate on Behalf
  • Minister: Find Secrets
  • Mug Wealthy Citizenry
  • Murder
  • Murder Foe
  • Open Dialogue
  • Overthrow Regent
  • Perform in a Play
  • Prepare Greek Fire Dromons
  • Prison Break
  • Promote
  • Promote Movement Power
  • Protect the Innocent
  • Raid Estate
  • Raise Building
  • Regale Court
  • Rescue a Fair Subject
  • Rustle Animals
  • Seize Realm
  • Seize Throne
  • Settle Boundary Dispute
  • Settle Theological Disputes
  • Siphon Gold from the Treasury
  • Slander
  • Slander Movement Power
  • Solicit Charity
  • Steal Artifact
  • Steal Herd
  • Subsume Governorship
  • Transcribe Texts

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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