Scripted effect
sun_trial_survival_effect
sun_trial_survival_effect = yesgame/common/scripted_effects/00_religious_interaction_effects.txt, line 1516 (48 lines). No parameters.
sun_trial_survival_effect is a scripted effect in Crusader Kings III, written at line 1516 of its file. It takes no parameters: sun_trial_survival_effect = yes. The game's script calls it in 4 places, among them Sun Trial (interaction), … Judgment (event religious_interaction.2100) and … Judgment (event religious_interaction.2102). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
What it does
scope:prisoner:release_from_prison = yesIf
Not all of these
- Their faith is the same as that of imprisoner
- Ai zeal at least 20
Then
- Opinion: Angry (-40)
- If their faith is the same as that of imprisoner:
- Gains the modifier “Blessed by the Sun” for 15 years
scope:imprisoner:consume_imprisonment_reasons = scope:prisoner
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (48 lines of game script)
sun_trial_survival_effect = {
scope:prisoner = {
release_from_prison = yes
# Non-imprisoner-same-faith are upset that you threw them out into the desert to die.
if = {
limit = {
NAND = {
faith = scope:imprisoner.faith
ai_zeal >= low_positive_ai_value
}
}
add_opinion = {
target = scope:imprisoner
modifier = angry_opinion
opinion = -40
}
}
# imprisoner-same-faith gain a bonus if they survive the sun trial.
if = {
limit = {
faith = scope:imprisoner.faith
}
add_character_modifier = {
modifier = blessed_by_the_sun_modifier
years = 15
}
}
# Don't notify the player that they were released from prison (they were already released as part of the interaction).
hidden_effect = {
add_character_flag = {
flag = block_for_prison_release_notification
days = 3
}
}
}
scope:imprisoner = {
consume_imprisonment_reasons = scope:prisoner
hidden_effect = {
consume_imprisonment_reasons = scope:prisoner
consume_banish_reasons = scope:prisoner
consume_execute_reasons = scope:prisoner
consume_revoke_title_reason = scope:prisoner
}
}
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls sun_trial_survival_effect.
Character interactions (1)
Events (3)
- … Judgment
religious_interaction.2100 - … Judgment
religious_interaction.2102 - … Mercy
religious_interaction.2101
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.