Scripted effect
sun_trial_interaction_piety_effect
sun_trial_interaction_piety_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 3938 (18 lines). No parameters.
sun_trial_interaction_piety_effect is a scripted effect in Crusader Kings III, written at line 3938 of its file. It takes no parameters: sun_trial_interaction_piety_effect = yes. The game's script calls it in 3 places, among them Sun Trial (interaction), … Judgment (event religious_interaction.2102) and … Judgment (event religious_interaction.2104). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
sun_trial_interaction_piety_effect = {
#Imprisoner gets piety
add_piety = {
value = minor_piety_value
if = {
limit = { has_execute_reason = scope:recipient }
add = minor_piety_value
}
if = {
limit = { has_banish_reason = scope:recipient }
add = miniscule_piety_value
}
if = {
limit = { has_revoke_title_reason = scope:recipient }
add = miniscule_piety_value
}
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls sun_trial_interaction_piety_effect.
Character interactions (1)
Events (2)
- … Judgment
religious_interaction.2102 - … Judgment
religious_interaction.2104
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.