CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

sun_trial_interaction_piety_effect

sun_trial_interaction_piety_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 3938 (18 lines). No parameters.

sun_trial_interaction_piety_effect is a scripted effect in Crusader Kings III, written at line 3938 of its file. It takes no parameters: sun_trial_interaction_piety_effect = yes. The game's script calls it in 3 places, among them Sun Trial (interaction), … Judgment (event religious_interaction.2102) and … Judgment (event religious_interaction.2104). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (18 lines of game script)
sun_trial_interaction_piety_effect = {
	#Imprisoner gets piety
	add_piety = {
		value = minor_piety_value
		if = {
			limit = { has_execute_reason = scope:recipient }
			add = minor_piety_value
		}
		if = {
			limit = { has_banish_reason = scope:recipient }
			add = miniscule_piety_value
		}
		if = {
			limit = { has_revoke_title_reason = scope:recipient }
			add = miniscule_piety_value
		}
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls sun_trial_interaction_piety_effect.

Character interactions (1)

Events (2)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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