CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

stress_get_victim_in_court_effect

stress_get_victim_in_court_effect = yes

game/common/scripted_effects/00_stress_effects.txt, line 424 (30 lines). No parameters.

stress_get_victim_in_court_effect is a scripted effect in Crusader Kings III, written at line 424 of its file. It takes no parameters: stress_get_victim_in_court_effect = yes. The game's script calls it in 2 places, among them Mental Break: Ingratitude (event stress_threshold.2001) and Mental Break: Wrongdoing (event stress_threshold.3101). Patch 1.20.1.2, from game/common/scripted_effects/00_stress_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (30 lines of game script)
stress_get_victim_in_court_effect = {
	if = {
		limit = {		
			any_courtier = {
				exists = this
				is_imprisoned = no
			}
		}
		random_courtier = {
			limit = {
				is_imprisoned = no
				exists = root.player_heir
				this = root.player_heir
			}
			alternative_limit = {
				is_imprisoned = no
				is_child_of = root
			}
			alternative_limit = {
				is_imprisoned = no
				is_spouse_of = root
			}
			alternative_limit = {
				is_imprisoned = no
			}

			save_scope_as = victim
		}
	}
}

As written in game/common/scripted_effects/00_stress_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls stress_get_victim_in_court_effect.

Events (2)

Source: game/common/scripted_effects/00_stress_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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