Scripted effect
stop_defender_vassal_war_add_clan_unity_effect
stop_defender_vassal_war_add_clan_unity_effect = yesgame/common/scripted_effects/00_unity_effects.txt, line 83 (31 lines). No parameters.
stop_defender_vassal_war_add_clan_unity_effect is a scripted effect in Crusader Kings III, written at line 83 of its file. It takes no parameters: stop_defender_vassal_war_add_clan_unity_effect = yes. The game's script calls it in 3 places, among them vassal_interaction.0012 (event), vassal_interaction.0013 (event) and vassal_interaction.0014 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_unity_effects.txt.
The comment above it in the file
Used in the following events: vassal_interaction.0012 vassal_interaction.0013 vassal_interaction.0014
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
stop_defender_vassal_war_add_clan_unity_effect = {
# If we are clan, we want to affect unity, but only during certain situations...
if = {
limit = { # If recipient is a house member and the attacker is not, lose unity
exists = scope:actor.house
exists = scope:attacker.house
scope:attacker.house != scope:actor.house
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_stop_defender_vassal_war.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
else_if = {
limit = { # If recipient is a non-house member and the attacker is, gain unity
exists = scope:actor.house
exists = scope:recipient.house
scope:recipient.house != scope:actor.house
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:attacker
VALUE = medium_unity_gain
DESC = clan_unity_aided_in_war.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
}As written in game/common/scripted_effects/00_unity_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls stop_defender_vassal_war_add_clan_unity_effect.
Source: game/common/scripted_effects/00_unity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.