CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

stewardship_duty_special_2000_sc_mediation_increase_s2_event_count_effect

stewardship_duty_special_2000_sc_mediation_increase_s2_event_count_effect = yes

game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 64 (8 lines). No parameters.

stewardship_duty_special_2000_sc_mediation_increase_s2_event_count_effect is a scripted effect in Crusader Kings III, written at line 64 of its file. It takes no parameters: stewardship_duty_special_2000_sc_mediation_increase_s2_event_count_effect = yes. The game's script calls it in 5 places, among them Settlement: An End (event stewardship_duty_special.2026), Settlement: Family (event stewardship_duty_special.2027) and Settlement: Opportunities (event stewardship_duty_special.2025). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (8 lines of game script)
stewardship_duty_special_2000_sc_mediation_increase_s2_event_count_effect = {
	scope:story = {
		change_variable = {
			name = num_of_stage_2_events
			add = 1
		}
	}
}

As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls stewardship_duty_special_2000_sc_mediation_increase_s2_event_count_effect.

Events (5)

Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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