Scripted effect
stewardship_duty_special_2000_sc_mediation_increase_s2_event_count_effect
stewardship_duty_special_2000_sc_mediation_increase_s2_event_count_effect = yesgame/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 64 (8 lines). No parameters.
stewardship_duty_special_2000_sc_mediation_increase_s2_event_count_effect is a scripted effect in Crusader Kings III, written at line 64 of its file. It takes no parameters: stewardship_duty_special_2000_sc_mediation_increase_s2_event_count_effect = yes. The game's script calls it in 5 places, among them Settlement: An End (event stewardship_duty_special.2026), Settlement: Family (event stewardship_duty_special.2027) and Settlement: Opportunities (event stewardship_duty_special.2025). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
stewardship_duty_special_2000_sc_mediation_increase_s2_event_count_effect = {
scope:story = {
change_variable = {
name = num_of_stage_2_events
add = 1
}
}
}As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls stewardship_duty_special_2000_sc_mediation_increase_s2_event_count_effect.
Events (5)
- Settlement: An End
stewardship_duty_special.2026 - Settlement: Family
stewardship_duty_special.2027 - Settlement: Opportunities
stewardship_duty_special.2025 - Settlement: The Feast
stewardship_duty_special.2021 - Settlement: The Insult
stewardship_duty_special.2022
Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.