Scripted effect
stewardship_duty_special_2000_sc_mediation_increase_s1_event_count_effect
stewardship_duty_special_2000_sc_mediation_increase_s1_event_count_effect = yesgame/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 55 (8 lines). No parameters.
stewardship_duty_special_2000_sc_mediation_increase_s1_event_count_effect is a scripted effect in Crusader Kings III, written at line 55 of its file. It takes no parameters: stewardship_duty_special_2000_sc_mediation_increase_s1_event_count_effect = yes. The game's script calls it in 7 places, among them Settlement: Betrothal (event stewardship_duty_special.2014), Settlement: Family Disputes (event stewardship_duty_special.2012) and Settlement: Horses (event stewardship_duty_special.2018). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
stewardship_duty_special_2000_sc_mediation_increase_s1_event_count_effect = {
scope:story = {
change_variable = {
name = num_of_stage_1_events
add = 1
}
}
}As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls stewardship_duty_special_2000_sc_mediation_increase_s1_event_count_effect.
Events (7)
- Settlement: Betrothal
stewardship_duty_special.2014 - Settlement: Family Disputes
stewardship_duty_special.2012 - Settlement: Horses
stewardship_duty_special.2018 - Settlement: Judgment
stewardship_duty_special.2015 - Settlement: Land Dispute
stewardship_duty_special.2011 - Settlement: Tax Rights
stewardship_duty_special.2013
1 more
- Settlement: The Quarry
stewardship_duty_special.2019
Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.