Scripted effect
stewardship_duty_special_2000_sc_mediation_get_random_quarreler_effect
stewardship_duty_special_2000_sc_mediation_get_random_quarreler_effect = yesgame/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 73 (14 lines). No parameters.
stewardship_duty_special_2000_sc_mediation_get_random_quarreler_effect is a scripted effect in Crusader Kings III, written at line 73 of its file. It takes no parameters: stewardship_duty_special_2000_sc_mediation_get_random_quarreler_effect = yes. The game's script calls it in 3 places, among them stewardship_duty_special.2051 (event), stewardship_duty_special.2052 (event) and stewardship_duty_special.2053 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
stewardship_duty_special_2000_sc_mediation_get_random_quarreler_effect = {
scope:story = {
var:vassal_1 = {
add_to_temporary_list = quarrelers
}
var:vassal_2 = {
add_to_temporary_list = quarrelers
}
}
random_in_list = {
list = quarrelers
save_scope_as = quarreler
}
}As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls stewardship_duty_special_2000_sc_mediation_get_random_quarreler_effect.
Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.