CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

stewardship_duty_special_2000_sc_mediation_get_random_quarreler_effect

stewardship_duty_special_2000_sc_mediation_get_random_quarreler_effect = yes

game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 73 (14 lines). No parameters.

stewardship_duty_special_2000_sc_mediation_get_random_quarreler_effect is a scripted effect in Crusader Kings III, written at line 73 of its file. It takes no parameters: stewardship_duty_special_2000_sc_mediation_get_random_quarreler_effect = yes. The game's script calls it in 3 places, among them stewardship_duty_special.2051 (event), stewardship_duty_special.2052 (event) and stewardship_duty_special.2053 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (14 lines of game script)
stewardship_duty_special_2000_sc_mediation_get_random_quarreler_effect = {
	scope:story = {
		var:vassal_1 = {
			add_to_temporary_list = quarrelers
		}
		var:vassal_2 = {
			add_to_temporary_list = quarrelers
		}
	}
	random_in_list = {
		list = quarrelers
		save_scope_as = quarreler
	}
}

As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls stewardship_duty_special_2000_sc_mediation_get_random_quarreler_effect.

Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?