CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

stewardship_duty_special_1201_map_painting_journey_continuation_effect

stewardship_duty_special_1201_map_painting_journey_continuation_effect = yes

game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 93 (43 lines). No parameters.

stewardship_duty_special_1201_map_painting_journey_continuation_effect is a scripted effect in Crusader Kings III, written at line 93 of its file. It takes no parameters: stewardship_duty_special_1201_map_painting_journey_continuation_effect = yes. The game's script calls it in 6 places, among them Charting Lands (event stewardship_duty_special.1203), Charting Lands (event stewardship_duty_special.1204) and Charting Lands (event stewardship_duty_special.1205). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

The comment above it in the file

stewardship_duty.1200

What it does

  • My survey continues.

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (43 lines of game script)
stewardship_duty_special_1201_map_painting_journey_continuation_effect = {
	hidden_effect = {
		random_list = {
			70 = {
				trigger_event = {
					on_action = map_painting_event_selection
					days = { 5 15 }
				}
			}	
			30 = {
				modifier = {
					add = 30
					exists = scope:had_1203
				}
				modifier = {
					add = 30
					exists = scope:had_1204
				}
				modifier = {
					add = 30
					exists = scope:had_1205
				}
				modifier = {
					add = 30
					exists = scope:had_1206
				}
				modifier = {
					add = 30
					exists = scope:had_1207
				}
				modifier = {
					add = 30
					exists = scope:had_1208
				}
				trigger_event = {
					on_action = map_painting_outcome
					days = { 5 15 }
				}
			}
		}
	}
	custom_tooltip = stewardship_duty_special.1201.continue_tooltip
}

As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls stewardship_duty_special_1201_map_painting_journey_continuation_effect.

Events (6)

Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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