Scripted effect
stewardship_duty_special_1201_map_painting_journey_continuation_effect
stewardship_duty_special_1201_map_painting_journey_continuation_effect = yesgame/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 93 (43 lines). No parameters.
stewardship_duty_special_1201_map_painting_journey_continuation_effect is a scripted effect in Crusader Kings III, written at line 93 of its file. It takes no parameters: stewardship_duty_special_1201_map_painting_journey_continuation_effect = yes. The game's script calls it in 6 places, among them Charting Lands (event stewardship_duty_special.1203), Charting Lands (event stewardship_duty_special.1204) and Charting Lands (event stewardship_duty_special.1205). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
The comment above it in the file
stewardship_duty.1200
What it does
- My survey continues.
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (43 lines of game script)
stewardship_duty_special_1201_map_painting_journey_continuation_effect = {
hidden_effect = {
random_list = {
70 = {
trigger_event = {
on_action = map_painting_event_selection
days = { 5 15 }
}
}
30 = {
modifier = {
add = 30
exists = scope:had_1203
}
modifier = {
add = 30
exists = scope:had_1204
}
modifier = {
add = 30
exists = scope:had_1205
}
modifier = {
add = 30
exists = scope:had_1206
}
modifier = {
add = 30
exists = scope:had_1207
}
modifier = {
add = 30
exists = scope:had_1208
}
trigger_event = {
on_action = map_painting_outcome
days = { 5 15 }
}
}
}
}
custom_tooltip = stewardship_duty_special.1201.continue_tooltip
}As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls stewardship_duty_special_1201_map_painting_journey_continuation_effect.
Events (6)
- Charting Lands
stewardship_duty_special.1203 - Charting Lands
stewardship_duty_special.1204 - Charting Lands
stewardship_duty_special.1205 - Charting Lands
stewardship_duty_special.1206 - Charting Lands
stewardship_duty_special.1207 - Charting Lands
stewardship_duty_special.1208
Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.