CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

stewardship_duty_special_1201_conclude_map_painting_effect

stewardship_duty_special_1201_conclude_map_painting_effect = yes

game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 138 (5 lines). No parameters.

stewardship_duty_special_1201_conclude_map_painting_effect is a scripted effect in Crusader Kings III, written at line 138 of its file. It takes no parameters: stewardship_duty_special_1201_conclude_map_painting_effect = yes. The game's script calls it in 6 places, among them Charting Lands (event stewardship_duty_special.1281), Charting Lands (event stewardship_duty_special.1282) and Charting Lands (event stewardship_duty_special.1283). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

The comment above it in the file

Used to clear flags and variables from the map painting rank up chain (intrigue_scheming_rare.1201)

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (5 lines of game script)
stewardship_duty_special_1201_conclude_map_painting_effect = {
	hidden_effect = {
		remove_character_flag = is_in_stewardship_domain_special_event
	}
}

As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls stewardship_duty_special_1201_conclude_map_painting_effect.

Events (6)

Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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