Scripted effect
stewardship_duty_special_1201_conclude_map_painting_effect
stewardship_duty_special_1201_conclude_map_painting_effect = yesgame/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 138 (5 lines). No parameters.
stewardship_duty_special_1201_conclude_map_painting_effect is a scripted effect in Crusader Kings III, written at line 138 of its file. It takes no parameters: stewardship_duty_special_1201_conclude_map_painting_effect = yes. The game's script calls it in 6 places, among them Charting Lands (event stewardship_duty_special.1281), Charting Lands (event stewardship_duty_special.1282) and Charting Lands (event stewardship_duty_special.1283). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
The comment above it in the file
Used to clear flags and variables from the map painting rank up chain (intrigue_scheming_rare.1201)
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
stewardship_duty_special_1201_conclude_map_painting_effect = {
hidden_effect = {
remove_character_flag = is_in_stewardship_domain_special_event
}
}As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls stewardship_duty_special_1201_conclude_map_painting_effect.
Events (6)
- Charting Lands
stewardship_duty_special.1281 - Charting Lands
stewardship_duty_special.1282 - Charting Lands
stewardship_duty_special.1283 - Charting Lands
stewardship_duty_special.1284 - Charting Lands
stewardship_duty_special.1285 - Charting Lands
stewardship_duty_special.1286
Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.