Scripted effect
stewardship_duty_1064_remove_patrons_buff_effect
stewardship_duty_1064_remove_patrons_buff_effect = { CLIENT = … }game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 379 (49 lines). Parameters: $CLIENT$.
stewardship_duty_1064_remove_patrons_buff_effect is a scripted effect in Crusader Kings III, written at line 379 of its file. A call passes 1 parameter: CLIENT. The game's script calls it in 3 places, among them stewardship_duty.1064 (event), stewardship_duty.1065 (event) and stewardship_duty.1066 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
What it does
If
$CLIENT$ = { … }
Then
$CLIENT$ = { … }
Else if
$CLIENT$ = { … }
Then
$CLIENT$ = { … }
Else if
$CLIENT$ = { … }
Then
$CLIENT$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (49 lines of game script)
stewardship_duty_1064_remove_patrons_buff_effect = {
if = {
limit = {
$CLIENT$ = {
var:stewardship_duty_1062_employer = {
has_character_modifier = governance_1062_immaculate_gardens_modifier
}
}
}
$CLIENT$ = {
var:stewardship_duty_1062_employer = {
remove_character_modifier = governance_1062_immaculate_gardens_modifier
}
}
}
else_if = {
limit = {
$CLIENT$ = {
var:stewardship_duty_1062_employer = {
has_character_modifier = governance_1062_religious_tapestries_modifier
}
}
}
$CLIENT$ = {
var:stewardship_duty_1062_employer = {
remove_character_modifier = governance_1062_religious_tapestries_modifier
}
}
}
else_if = {
limit = {
$CLIENT$ = {
var:stewardship_duty_1062_employer = {
has_character_modifier = governance_1062_natural_philosopher_modifier
}
}
}
$CLIENT$ = {
var:stewardship_duty_1062_employer = {
remove_character_modifier = governance_1062_natural_philosopher_modifier
}
}
}
#Removes the reference to our employer now that we're no longer working for them.
$CLIENT$ = {
remove_variable = stewardship_duty_1062_employer
}
}As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls stewardship_duty_1064_remove_patrons_buff_effect.
Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.