CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

stewardship_duty_1064_extend_patronage_term_effect

stewardship_duty_1064_extend_patronage_term_effect = { CLIENT = … }

game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 343 (35 lines). Parameters: $CLIENT$.

stewardship_duty_1064_extend_patronage_term_effect is a scripted effect in Crusader Kings III, written at line 343 of its file. A call passes 1 parameter: CLIENT. The game's script calls it in 1 place, among them Renewal of Patronage (event stewardship_duty.1063). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

What it does

  • If

    • $CLIENT$ = { has_character_flag = governance_1062_gardener_flag }

    Then

    Else if

    • $CLIENT$ = { has_character_flag = governance_1062_poet_flag }

    Then

    Else if

    • $CLIENT$ = { has_character_flag = governance_1062_philosopher_flag }

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (35 lines of game script)
stewardship_duty_1064_extend_patronage_term_effect = {
	if = {
		limit = {
			$CLIENT$ = {
				has_character_flag = governance_1062_gardener_flag
			}
		}
		add_character_modifier = {
			modifier = governance_1062_immaculate_gardens_modifier
			years = 5
		}
	}
	else_if = {
		limit = {
			$CLIENT$ = {
				has_character_flag = governance_1062_poet_flag
			}
		}
		add_character_modifier = {
			modifier = governance_1062_religious_tapestries_modifier
			years = 5
		}
	}
	else_if = {
		limit = {
			$CLIENT$ = {
				has_character_flag = governance_1062_philosopher_flag
			}
		}
		add_character_modifier = {
			modifier = governance_1062_natural_philosopher_modifier
			years = 5
		}
	}
}

As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls stewardship_duty_1064_extend_patronage_term_effect.

Events (1)

Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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