Scripted effect
stewardship_duty_1062_get_client_effect
stewardship_duty_1062_get_client_effect = { CLIENT_SCOPE = … FLAG = … }game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 232 (31 lines). Parameters: $CLIENT_SCOPE$, $FLAG$.
stewardship_duty_1062_get_client_effect is a scripted effect in Crusader Kings III, written at line 232 of its file. A call passes 2 parameters: CLIENT_SCOPE and FLAG. The game's script calls it in 1 place, among them Wealth Aplenty (event stewardship_duty.1062). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
The comment above it in the file
Patronage Effects #
What it does
If
- Any pool character:
province = root.capital_province- Their faith is the same as yours
- Their culture:
has_same_culture_heritage = root.culture
- Is under 45 years old
Then
- One random pool character:
- Where:
- Their faith is the same as yours
- Their culture:
has_same_culture_heritage = root.culture
- Is under 45 years old
province = root.capital_province
- Where:
- Any pool character:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
stewardship_duty_1062_get_client_effect = {
#If a suitable candidate was generated earlier, select them as an option.
if = {
limit = {
any_pool_character = {
province = root.capital_province
has_character_flag = $FLAG$
faith = root.faith
culture = { has_same_culture_heritage = root.culture }
age < 45
NOT = { has_character_flag = stewardship_duty_1062_already_being_considered }
}
}
random_pool_character = {
province = root.capital_province
limit = {
has_character_flag = $FLAG$
faith = root.faith
culture = { has_same_culture_heritage = root.culture }
age < 45
NOT = { has_character_flag = stewardship_duty_1062_already_being_considered }
}
add_character_flag = {
flag = stewardship_duty_1062_already_being_considered
days = 10
}
save_scope_as = $CLIENT_SCOPE$
}
}
}As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls stewardship_duty_1062_get_client_effect.
Events (1)
- Wealth Aplenty
stewardship_duty.1062
Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.